Files
tbd-station-14/Content.Client/Lathe/UI/LatheMenu.xaml.cs
2023-01-01 15:56:03 -08:00

159 lines
5.4 KiB
C#

using System.Text;
using Content.Shared.Lathe;
using Content.Shared.Materials;
using Content.Shared.Research.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Lathe.UI;
[GenerateTypedNameReferences]
public sealed partial class LatheMenu : DefaultWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly SpriteSystem _spriteSystem;
private readonly LatheSystem _lathe;
public event Action<BaseButton.ButtonEventArgs>? OnQueueButtonPressed;
public event Action<BaseButton.ButtonEventArgs>? OnServerListButtonPressed;
public event Action<BaseButton.ButtonEventArgs>? OnServerSyncButtonPressed;
public event Action<string, int>? RecipeQueueAction;
public List<string> Recipes = new();
public LatheMenu(LatheBoundUserInterface owner)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_spriteSystem = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
_lathe = _entityManager.EntitySysManager.GetEntitySystem<LatheSystem>();
Title = _entityManager.GetComponent<MetaDataComponent>(owner.Lathe).EntityName;
SearchBar.OnTextChanged += _ =>
{
PopulateRecipes(owner.Lathe);
};
AmountLineEdit.OnTextChanged += _ =>
{
PopulateRecipes(owner.Lathe);
};
QueueButton.OnPressed += a => OnQueueButtonPressed?.Invoke(a);
ServerListButton.OnPressed += a => OnServerListButtonPressed?.Invoke(a);
//refresh the bui state
ServerSyncButton.OnPressed += a => OnServerSyncButtonPressed?.Invoke(a);
if (_entityManager.TryGetComponent<LatheComponent>(owner.Lathe, out var latheComponent))
{
if (latheComponent.DynamicRecipes == null)
{
ServerListButton.Visible = false;
ServerSyncButton.Visible = false;
}
}
}
public void PopulateMaterials(EntityUid lathe)
{
if (!_entityManager.TryGetComponent<MaterialStorageComponent>(lathe, out var materials))
return;
Materials.Clear();
foreach (var (id, amount) in materials.Storage)
{
if (!_prototypeManager.TryIndex(id, out MaterialPrototype? material))
continue;
var name = Loc.GetString(material.Name);
var mat = Loc.GetString("lathe-menu-material-display",
("material", name), ("amount", amount));
Materials.AddItem(mat, _spriteSystem.Frame0(material.Icon), false);
}
if (Materials.Count == 0)
{
var noMaterialsMsg = Loc.GetString("lathe-menu-no-materials-message");
Materials.AddItem(noMaterialsMsg, null, false);
}
PopulateRecipes(lathe);
}
/// <summary>
/// Populates the list of all the recipes
/// </summary>
/// <param name="lathe"></param>
public void PopulateRecipes(EntityUid lathe)
{
if (!_entityManager.TryGetComponent<LatheComponent>(lathe, out var component))
return;
var recipesToShow = new List<LatheRecipePrototype>();
foreach (var recipe in Recipes)
{
if (!_prototypeManager.TryIndex<LatheRecipePrototype>(recipe, out var proto))
continue;
if (SearchBar.Text.Trim().Length != 0)
{
if (proto.Name.ToLowerInvariant().Contains(SearchBar.Text.Trim().ToLowerInvariant()))
recipesToShow.Add(proto);
}
else
{
recipesToShow.Add(proto);
}
}
if (!int.TryParse(AmountLineEdit.Text, out var quantity) || quantity <= 0)
quantity = 1;
RecipeList.Children.Clear();
foreach (var prototype in recipesToShow)
{
StringBuilder sb = new();
var first = true;
foreach (var (id, amount) in prototype.RequiredMaterials)
{
if (!_prototypeManager.TryIndex<MaterialPrototype>(id, out var proto))
continue;
if (first)
first = false;
else
sb.Append('\n');
var adjustedAmount = amount;
if (prototype.ApplyMaterialDiscount)
adjustedAmount = (int) (adjustedAmount * component.MaterialUseMultiplier);
sb.Append(adjustedAmount);
sb.Append(' ');
sb.Append(Loc.GetString(proto.Name));
}
var icon = prototype.Icon == null
? _spriteSystem.GetPrototypeIcon(prototype.Result).Default
: _spriteSystem.Frame0(prototype.Icon);
var canProduce = _lathe.CanProduce(lathe, prototype, quantity);
var control = new RecipeControl(prototype, sb.ToString(), canProduce, icon);
control.OnButtonPressed += s =>
{
if (!int.TryParse(AmountLineEdit.Text, out var amount) || amount <= 0)
amount = 1;
RecipeQueueAction?.Invoke(s, amount);
};
RecipeList.AddChild(control);
}
}
}