Files
tbd-station-14/Content.Client/Solar/SolarControlConsoleBoundUserInterface.cs
2021-06-09 22:19:39 +02:00

228 lines
8.4 KiB
C#

using System;
using Content.Shared.Solar;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Client.Solar
{
[UsedImplicitly]
public class SolarControlConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
private SolarControlWindow? _window;
private SolarControlConsoleBoundInterfaceState _lastState = new(0, 0, 0, 0);
protected override void Open()
{
base.Open();
_window = new SolarControlWindow(_gameTiming);
_window.OnClose += Close;
_window.PanelRotation.OnTextEntered += (text) => {
double value;
if (double.TryParse(text.Text, out value))
{
SolarControlConsoleAdjustMessage msg = new SolarControlConsoleAdjustMessage();
msg.Rotation = Angle.FromDegrees(value);
msg.AngularVelocity = _lastState.AngularVelocity;
SendMessage(msg);
}
};
_window.PanelVelocity.OnTextEntered += (text) => {
double value;
if (double.TryParse(text.Text, out value))
{
SolarControlConsoleAdjustMessage msg = new SolarControlConsoleAdjustMessage();
msg.Rotation = _lastState.Rotation;
msg.AngularVelocity = Angle.FromDegrees(value / 60);
SendMessage(msg);
}
};
_window.OpenCentered();
}
public SolarControlConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private string FormatAngle(Angle d)
{
return d.Degrees.ToString("F1");
}
// The idea behind this is to prevent every update from the server
// breaking the textfield.
private void UpdateField(LineEdit field, string newValue)
{
if (!field.HasKeyboardFocus())
{
field.Text = newValue;
}
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null)
{
return;
}
SolarControlConsoleBoundInterfaceState scc = (SolarControlConsoleBoundInterfaceState) state;
_lastState = scc;
_window.NotARadar.UpdateState(scc);
_window.OutputPower.Text = ((int) MathF.Floor(scc.OutputPower)).ToString();
_window.SunAngle.Text = FormatAngle(scc.TowardsSun);
UpdateField(_window.PanelRotation, FormatAngle(scc.Rotation));
UpdateField(_window.PanelVelocity, FormatAngle(scc.AngularVelocity * 60));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
private sealed class SolarControlWindow : SS14Window
{
public readonly Label OutputPower;
public readonly Label SunAngle;
public readonly SolarControlNotARadar NotARadar;
public readonly LineEdit PanelRotation;
public readonly LineEdit PanelVelocity;
public SolarControlWindow(IGameTiming igt)
{
Title = "Solar Control Window";
var rows = new GridContainer();
rows.Columns = 2;
// little secret: the reason I put the values
// in the first column is because otherwise the UI
// layouter autoresizes the window to be too small
rows.AddChild(new Label {Text = "Output Power:"});
rows.AddChild(new Label {Text = ""});
rows.AddChild(OutputPower = new Label {Text = "?"});
rows.AddChild(new Label {Text = "W"});
rows.AddChild(new Label {Text = "Sun Angle:"});
rows.AddChild(new Label {Text = ""});
rows.AddChild(SunAngle = new Label {Text = "?"});
rows.AddChild(new Label {Text = "°"});
rows.AddChild(new Label {Text = "Panel Angle:"});
rows.AddChild(new Label {Text = ""});
rows.AddChild(PanelRotation = new LineEdit());
rows.AddChild(new Label {Text = "°"});
rows.AddChild(new Label {Text = "Panel Angular Velocity:"});
rows.AddChild(new Label {Text = ""});
rows.AddChild(PanelVelocity = new LineEdit());
rows.AddChild(new Label {Text = "°/min."});
rows.AddChild(new Label {Text = "Press Enter to confirm."});
rows.AddChild(new Label {Text = ""});
PanelRotation.HorizontalExpand = true;
PanelVelocity.HorizontalExpand = true;
NotARadar = new SolarControlNotARadar(igt);
var outerColumns = new HBoxContainer();
outerColumns.AddChild(rows);
outerColumns.AddChild(NotARadar);
Contents.AddChild(outerColumns);
Resizable = false;
}
}
private sealed class SolarControlNotARadar : Control
{
// IoC doesn't apply here, so it's propagated from the parent class.
// This is used for client-side prediction of the panel rotation.
// This makes the display feel a lot smoother.
private IGameTiming _gameTiming;
private SolarControlConsoleBoundInterfaceState _lastState = new(0, 0, 0, 0);
private TimeSpan _lastStateTime = TimeSpan.Zero;
public const int SizeFull = 290;
public const int RadiusCircle = 140;
public SolarControlNotARadar(IGameTiming igt)
{
_gameTiming = igt;
MinSize = (SizeFull, SizeFull);
}
public void UpdateState(SolarControlConsoleBoundInterfaceState ls)
{
_lastState = ls;
_lastStateTime = _gameTiming.CurTime;
}
protected override void Draw(DrawingHandleScreen handle)
{
var point = SizeFull / 2;
var fakeAA = new Color(0.08f, 0.08f, 0.08f);
var gridLines = new Color(0.08f, 0.08f, 0.08f);
var panelExtentCutback = 4;
var gridLinesRadial = 8;
var gridLinesEquatorial = 8;
// Draw base
handle.DrawCircle((point, point), RadiusCircle + 1, fakeAA);
handle.DrawCircle((point, point), RadiusCircle, Color.Black);
// Draw grid lines
for (var i = 0; i < gridLinesEquatorial; i++)
{
handle.DrawCircle((point, point), (RadiusCircle / gridLinesEquatorial) * i, gridLines, false);
}
for (var i = 0; i < gridLinesRadial; i++)
{
Angle angle = (Math.PI / gridLinesRadial) * i;
var aExtent = angle.ToVec() * RadiusCircle;
handle.DrawLine((point, point) - aExtent, (point, point) + aExtent, gridLines);
}
// The rotations need to be adjusted because Y is inverted in Robust (like BYOND)
Vector2 rotMul = (1, -1);
Angle predictedPanelRotation = _lastState.Rotation + (_lastState.AngularVelocity * ((_gameTiming.CurTime - _lastStateTime).TotalSeconds));
var extent = predictedPanelRotation.ToVec() * rotMul * RadiusCircle;
Vector2 extentOrtho = (extent.Y, -extent.X);
handle.DrawLine((point, point) - extentOrtho, (point, point) + extentOrtho, Color.White);
handle.DrawLine((point, point) + (extent / panelExtentCutback), (point, point) + extent - (extent / panelExtentCutback), Color.DarkGray);
var sunExtent = _lastState.TowardsSun.ToVec() * rotMul * RadiusCircle;
handle.DrawLine((point, point) + sunExtent, (point, point), Color.Yellow);
}
}
}
}