Files
tbd-station-14/Content.Server/NodeContainer/EntitySystems/NodeContainerSystem.cs
2022-02-09 23:07:51 +11:00

94 lines
3.0 KiB
C#

using Content.Server.NodeContainer.Nodes;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.NodeContainer.EntitySystems
{
/// <summary>
/// Manages <see cref="NodeContainerComponent"/> events.
/// </summary>
/// <seealso cref="NodeGroupSystem"/>
[UsedImplicitly]
public sealed class NodeContainerSystem : EntitySystem
{
[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NodeContainerComponent, ComponentInit>(OnInitEvent);
SubscribeLocalEvent<NodeContainerComponent, ComponentStartup>(OnStartupEvent);
SubscribeLocalEvent<NodeContainerComponent, ComponentShutdown>(OnShutdownEvent);
SubscribeLocalEvent<NodeContainerComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
SubscribeLocalEvent<NodeContainerComponent, RotateEvent>(OnRotateEvent);
}
private void OnInitEvent(EntityUid uid, NodeContainerComponent component, ComponentInit args)
{
foreach (var (key, node) in component.Nodes)
{
node.Name = key;
node.Initialize(component.Owner, EntityManager);
}
}
private void OnStartupEvent(EntityUid uid, NodeContainerComponent component, ComponentStartup args)
{
foreach (var node in component.Nodes.Values)
{
_nodeGroupSystem.QueueReflood(node);
}
}
private void OnShutdownEvent(EntityUid uid, NodeContainerComponent component, ComponentShutdown args)
{
foreach (var node in component.Nodes.Values)
{
_nodeGroupSystem.QueueNodeRemove(node);
node.Deleting = true;
}
}
private void OnAnchorStateChanged(
EntityUid uid,
NodeContainerComponent component,
ref AnchorStateChangedEvent args)
{
foreach (var node in component.Nodes.Values)
{
if (!node.NeedAnchored)
continue;
if (args.Anchored)
_nodeGroupSystem.QueueReflood(node);
else
_nodeGroupSystem.QueueNodeRemove(node);
}
}
private void OnRotateEvent(EntityUid uid, NodeContainerComponent container, ref RotateEvent ev)
{
if (ev.NewRotation == ev.OldRotation)
{
return;
}
var anchored = Transform(uid).Anchored;
foreach (var node in container.Nodes.Values)
{
if (node.NeedAnchored && !anchored)
continue;
if (node is not IRotatableNode rotatableNode)
continue;
if (rotatableNode.RotateEvent(ref ev))
_nodeGroupSystem.QueueReflood(node);
}
}
}
}