Files
tbd-station-14/Content.Shared/Examine/ExamineSystemShared.cs
Pieter-Jan Briers 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00

523 lines
20 KiB
C#

using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Text;
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
using static Content.Shared.Interaction.SharedInteractionSystem;
namespace Content.Shared.Examine
{
public abstract partial class ExamineSystemShared : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] protected readonly MobStateSystem MobStateSystem = default!;
public const float MaxRaycastRange = 100;
/// <summary>
/// Examine range to use when the examiner is in critical condition.
/// </summary>
/// <remarks>
/// Detailed examinations are disabled while incapactiated. Ideally this should just be set equal to the
/// radius of the crit overlay that blackens most of the screen. The actual radius of that is defined
/// in a shader sooo... eh.
/// </remarks>
public const float CritExamineRange = 1.3f;
/// <summary>
/// Examine range to use when the examiner is dead. See <see cref="CritExamineRange"/>.
/// </summary>
public const float DeadExamineRange = 0.75f;
public const float ExamineRange = 16f;
protected const float ExamineDetailsRange = 3f;
protected const float ExamineBlurrinessMult = 2.5f;
/// <summary>
/// Creates a new examine tooltip with arbitrary info.
/// </summary>
public abstract void SendExamineTooltip(EntityUid player, EntityUid target, FormattedMessage message, bool getVerbs, bool centerAtCursor);
public bool IsInDetailsRange(EntityUid examiner, EntityUid entity)
{
if (IsClientSide(entity))
return true;
// check if the mob is in critical or dead
if (MobStateSystem.IsIncapacitated(examiner))
return false;
if (!InRangeUnOccluded(examiner, entity, ExamineDetailsRange))
return false;
// Is the target hidden in a opaque locker or something? Currently this check allows players to examine
// their organs, if they can somehow target them. Really this should be with userSeeInsideSelf: false, and a
// separate check for if the item is in their inventory or hands.
if (_containerSystem.IsInSameOrTransparentContainer(examiner, entity, userSeeInsideSelf: true))
return true;
// is it inside of an open storage (e.g., an open backpack)?
return _interactionSystem.CanAccessViaStorage(examiner, entity);
}
[Pure]
public bool CanExamine(EntityUid examiner, EntityUid examined)
{
// special check for client-side entities stored in null-space for some UI guff.
if (IsClientSide(examined))
return true;
return !Deleted(examined) && CanExamine(examiner, _transform.GetMapCoordinates(examined),
entity => entity == examiner || entity == examined, examined);
}
[Pure]
public virtual bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null, EntityUid? examined = null, ExaminerComponent? examinerComp = null)
{
// TODO occluded container checks
// also requires checking if the examiner has either a storage or stripping UI open, as the item may be accessible via that UI
if (!Resolve(examiner, ref examinerComp, false))
return false;
// Ghosts and admins skip examine checks.
if (examinerComp.SkipChecks)
return true;
if (examined != null)
{
var ev = new ExamineAttemptEvent(examiner);
RaiseLocalEvent(examined.Value, ev);
if (ev.Cancelled)
return false;
}
if (!examinerComp.CheckInRangeUnOccluded)
return true;
if (EntityManager.GetComponent<TransformComponent>(examiner).MapID != target.MapId)
return false;
return InRangeUnOccluded(
_transform.GetMapCoordinates(examiner),
target,
GetExaminerRange(examiner),
predicate: predicate,
ignoreInsideBlocker: true);
}
/// <summary>
/// Check if a given examiner is incapacitated. If yes, return a reduced examine range. Otherwise, return the deault range.
/// </summary>
public float GetExaminerRange(EntityUid examiner, MobStateComponent? mobState = null)
{
if (Resolve(examiner, ref mobState, logMissing: false))
{
if (MobStateSystem.IsDead(examiner, mobState))
return DeadExamineRange;
if (MobStateSystem.IsCritical(examiner, mobState) || TryComp<BlindableComponent>(examiner, out var blind) && blind.IsBlind)
return CritExamineRange;
if (TryComp<BlurryVisionComponent>(examiner, out var blurry))
return Math.Clamp(ExamineRange - blurry.Magnitude * ExamineBlurrinessMult, 2, ExamineRange);
}
return ExamineRange;
}
/// <summary>
/// True if occluders are drawn for this entity, otherwise false.
/// </summary>
public bool IsOccluded(EntityUid uid)
{
return TryComp<EyeComponent>(uid, out var eye) && eye.DrawFov;
}
public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true, IEntityManager? entMan = null)
{
// No, rider. This is better.
// ReSharper disable once ConvertToLocalFunction
var wrapped = (EntityUid uid, Ignored? wrapped)
=> wrapped != null && wrapped(uid);
return InRangeUnOccluded(origin, other, range, predicate, wrapped, ignoreInsideBlocker, entMan);
}
public static bool InRangeUnOccluded<TState>(MapCoordinates origin, MapCoordinates other, float range,
TState state, Func<EntityUid, TState, bool> predicate, bool ignoreInsideBlocker = true, IEntityManager? entMan = null)
{
if (other.MapId != origin.MapId ||
other.MapId == MapId.Nullspace) return false;
var dir = other.Position - origin.Position;
var length = dir.Length();
// If range specified also check it
// TODO: This rounding check is here because the API is kinda eh
if (range > 0f && length > range + 0.01f) return false;
if (MathHelper.CloseTo(length, 0)) return true;
if (length > MaxRaycastRange)
{
Logger.Warning("InRangeUnOccluded check performed over extreme range. Limiting CollisionRay size.");
length = MaxRaycastRange;
}
var occluderSystem = Get<OccluderSystem>();
IoCManager.Resolve(ref entMan);
var ray = new Ray(origin.Position, dir.Normalized());
var rayResults = occluderSystem
.IntersectRayWithPredicate(origin.MapId, ray, length, state, predicate, false).ToList();
if (rayResults.Count == 0) return true;
if (!ignoreInsideBlocker) return false;
foreach (var result in rayResults)
{
if (!entMan.TryGetComponent(result.HitEntity, out OccluderComponent? o))
{
continue;
}
var bBox = o.BoundingBox;
bBox = bBox.Translated(entMan.GetComponent<TransformComponent>(result.HitEntity).WorldPosition);
if (bBox.Contains(origin.Position) || bBox.Contains(other.Position))
{
continue;
}
return false;
}
return true;
}
public static bool InRangeUnOccluded(EntityUid origin, EntityUid other, float range = ExamineRange, Ignored? predicate = null, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
var otherPos = entMan.GetComponent<TransformComponent>(other).MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(EntityUid origin, EntityCoordinates other, float range = ExamineRange, Ignored? predicate = null, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
var otherPos = other.ToMap(entMan);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(EntityUid origin, MapCoordinates other, float range = ExamineRange, Ignored? predicate = null, bool ignoreInsideBlocker = true)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
return InRangeUnOccluded(originPos, other, range, predicate, ignoreInsideBlocker);
}
public FormattedMessage GetExamineText(EntityUid entity, EntityUid? examiner)
{
var message = new FormattedMessage();
if (examiner == null)
{
return message;
}
var hasDescription = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(EntityManager.GetComponent<MetaDataComponent>(entity).EntityDescription))
{
message.AddText(EntityManager.GetComponent<MetaDataComponent>(entity).EntityDescription);
hasDescription = true;
}
message.PushColor(Color.DarkGray);
// Raise the event and let things that subscribe to it change the message...
var isInDetailsRange = IsInDetailsRange(examiner.Value, entity);
var examinedEvent = new ExaminedEvent(message, entity, examiner.Value, isInDetailsRange, hasDescription);
RaiseLocalEvent(entity, examinedEvent);
var newMessage = examinedEvent.GetTotalMessage();
// pop color tag
newMessage.Pop();
return newMessage;
}
}
/// <summary>
/// Raised when an entity is examined.
/// If you're pushing multiple messages that should be grouped together (or ordered in some way),
/// call <see cref="PushGroup"/> before pushing and <see cref="PopGroup"/> when finished.
/// </summary>
public sealed class ExaminedEvent : EntityEventArgs
{
/// <summary>
/// The message that will be displayed as the examine text.
/// You should use <see cref="PushMarkup"/> and similar instead to modify this,
/// since it handles newlines/priority and such correctly.
/// </summary>
/// <seealso cref="PushMessage"/>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushText"/>
/// <seealso cref="AddMessage"/>
/// <seealso cref="AddMarkup"/>
/// <seealso cref="AddText"/>
private FormattedMessage Message { get; }
/// <summary>
/// Parts of the examine message that will later be sorted by priority and pushed onto <see cref="Message"/>.
/// </summary>
private List<ExamineMessagePart> Parts { get; } = new();
/// <summary>
/// Whether the examiner is in range of the entity to get some extra details.
/// </summary>
public bool IsInDetailsRange { get; }
/// <summary>
/// The entity performing the examining.
/// </summary>
public EntityUid Examiner { get; }
/// <summary>
/// Entity being examined, for broadcast event purposes.
/// </summary>
public EntityUid Examined { get; }
private bool _hasDescription;
private ExamineMessagePart? _currentGroupPart;
public ExaminedEvent(FormattedMessage message, EntityUid examined, EntityUid examiner, bool isInDetailsRange, bool hasDescription)
{
Message = message;
Examined = examined;
Examiner = examiner;
IsInDetailsRange = isInDetailsRange;
_hasDescription = hasDescription;
}
/// <summary>
/// Returns <see cref="Message"/> with all <see cref="Parts"/> appended according to their priority.
/// </summary>
public FormattedMessage GetTotalMessage()
{
int Comparison(ExamineMessagePart a, ExamineMessagePart b)
{
// Try sort by priority, then group, then by string contents
if (a.Priority != b.Priority)
{
// negative so that expected behavior is consistent with what makes sense
// i.e. a negative priority should mean its at the bottom of the list, right?
return -a.Priority.CompareTo(b.Priority);
}
if (a.Group != b.Group)
{
return string.Compare(a.Group, b.Group, StringComparison.Ordinal);
}
return string.Compare(a.Message.ToString(), b.Message.ToString(), StringComparison.Ordinal);
}
// tolist/clone formatted message so calling this multiple times wont fuck shit up
// (if that happens for some reason)
var parts = Parts.ToList();
var totalMessage = new FormattedMessage(Message);
parts.Sort(Comparison);
if (_hasDescription)
{
totalMessage.PushNewline();
}
foreach (var part in parts)
{
totalMessage.AddMessage(part.Message);
if (part.DoNewLine && parts.Last() != part)
totalMessage.PushNewline();
}
return totalMessage;
}
/// <summary>
/// Message group handling. Call this if you want the next set of examine messages that you're adding to have
/// a consistent order with regards to each other. This is done so that client & server will always
/// sort messages the same as well as grouped together properly, even if subscriptions are different.
/// You should wrap it in a using() block so popping automatically occurs.
/// </summary>
public ExamineGroupDisposable PushGroup(string groupName, int priority=0)
{
// Ensure that other examine events correctly ended their groups.
DebugTools.Assert(_currentGroupPart == null);
_currentGroupPart = new ExamineMessagePart(new FormattedMessage(), priority, false, groupName);
return new ExamineGroupDisposable(this);
}
/// <summary>
/// Ends the current group and pushes its groups contents to the message.
/// This will be called automatically if in using a `using` block with <see cref="PushGroup"/>.
/// </summary>
private void PopGroup()
{
DebugTools.Assert(_currentGroupPart != null);
if (_currentGroupPart != null)
Parts.Add(_currentGroupPart);
_currentGroupPart = null;
}
/// <summary>
/// Push another message into this examine result, on its own line.
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
/// then by ordinal comparison.
/// </summary>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushText"/>
public void PushMessage(FormattedMessage message, int priority=0)
{
if (message.Nodes.Count == 0)
return;
if (_currentGroupPart != null)
{
message.PushNewline();
_currentGroupPart.Message.AddMessage(message);
}
else
{
Parts.Add(new ExamineMessagePart(message, priority, true, null));
}
}
/// <summary>
/// Push another message parsed from markup into this examine result, on its own line.
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
/// then by ordinal comparison.
/// </summary>
/// <seealso cref="PushText"/>
/// <seealso cref="PushMessage"/>
public void PushMarkup(string markup, int priority=0)
{
PushMessage(FormattedMessage.FromMarkup(markup), priority);
}
/// <summary>
/// Push another message containing raw text into this examine result, on its own line.
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
/// then by ordinal comparison.
/// </summary>
/// <seealso cref="PushMarkup"/>
/// <seealso cref="PushMessage"/>
public void PushText(string text, int priority=0)
{
var msg = new FormattedMessage();
msg.AddText(text);
PushMessage(msg, priority);
}
/// <summary>
/// Adds a message directly without starting a newline after.
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
/// then by ordinal comparison.
/// </summary>
/// <seealso cref="AddMarkup"/>
/// <seealso cref="AddText"/>
public void AddMessage(FormattedMessage message, int priority = 0)
{
if (message.Nodes.Count == 0)
return;
if (_currentGroupPart != null)
{
_currentGroupPart.Message.AddMessage(message);
}
else
{
Parts.Add(new ExamineMessagePart(message, priority, false, null));
}
}
/// <summary>
/// Adds markup directly without starting a newline after.
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
/// then by ordinal comparison.
/// </summary>
/// <seealso cref="AddText"/>
/// <seealso cref="AddMessage"/>
public void AddMarkup(string markup, int priority=0)
{
AddMessage(FormattedMessage.FromMarkup(markup), priority);
}
/// <summary>
/// Adds text directly without starting a newline after.
/// End message will be grouped by <see cref="priority"/>, then by group if one was started
/// then by ordinal comparison.
/// </summary>
/// <seealso cref="AddMarkup"/>
/// <seealso cref="AddMessage"/>
public void AddText(string text, int priority=0)
{
var msg = new FormattedMessage();
msg.AddText(text);
AddMessage(msg, priority);
}
public struct ExamineGroupDisposable : IDisposable
{
private ExaminedEvent _event;
public ExamineGroupDisposable(ExaminedEvent @event)
{
_event = @event;
}
public void Dispose()
{
_event.PopGroup();
}
}
private record ExamineMessagePart(FormattedMessage Message, int Priority, bool DoNewLine, string? Group);
}
/// <summary>
/// Event raised directed at an entity that someone is attempting to examine
/// </summary>
public sealed class ExamineAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid Examiner;
public ExamineAttemptEvent(EntityUid examiner)
{
Examiner = examiner;
}
}
}