Files
tbd-station-14/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/AlertsComponentTests.cs
Pieter-Jan Briers 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00

116 lines
4.7 KiB
C#

using System.Linq;
using Content.Client.UserInterface.Systems.Alerts.Controls;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Shared.Alert;
using Robust.Client.UserInterface;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
[TestFixture]
[TestOf(typeof(AlertsComponent))]
public sealed class AlertsComponentTests
{
[Test]
public async Task AlertsTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
Connected = true,
DummyTicker = false
});
var server = pair.Server;
var client = pair.Client;
var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
var clientEntManager = client.ResolveDependency<IEntityManager>();
var entManager = server.ResolveDependency<IEntityManager>();
var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
var alertsSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AlertsSystem>();
EntityUid playerUid = default;
await server.WaitAssertion(() =>
{
playerUid = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(playerUid, Is.Not.EqualTo(default));
// Making sure it exists
Assert.That(entManager.HasComponent<AlertsComponent>(playerUid));
#pragma warning restore NUnit2045
var alerts = alertsSystem.GetActiveAlerts(playerUid);
Assert.That(alerts, Is.Not.Null);
var alertCount = alerts.Count;
alertsSystem.ShowAlert(playerUid, AlertType.Debug1);
alertsSystem.ShowAlert(playerUid, AlertType.Debug2);
Assert.That(alerts, Has.Count.EqualTo(alertCount + 2));
});
await pair.RunTicksSync(5);
AlertsUI clientAlertsUI = default;
await client.WaitAssertion(() =>
{
var local = client.Session;
Assert.That(local, Is.Not.Null);
var controlled = local.AttachedEntity;
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(controlled, Is.Not.Null);
// Making sure it exists
Assert.That(clientEntManager.HasComponent<AlertsComponent>(controlled.Value));
#pragma warning restore Nunit2045
// find the alertsui
clientAlertsUI = FindAlertsUI(clientUIMgr.ActiveScreen);
Assert.That(clientAlertsUI, Is.Not.Null);
static AlertsUI FindAlertsUI(Control control)
{
if (control is AlertsUI alertUI)
return alertUI;
foreach (var child in control.Children)
{
var found = FindAlertsUI(child);
if (found != null)
return found;
}
return null;
}
// we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order.
Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(3));
var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray();
var expectedIDs = new[] { AlertType.HumanHealth, AlertType.Debug1, AlertType.Debug2 };
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
});
await server.WaitAssertion(() =>
{
alertsSystem.ClearAlert(playerUid, AlertType.Debug1);
});
await pair.RunTicksSync(5);
await client.WaitAssertion(() =>
{
// we should be seeing 2 alerts now because one was cleared
Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(2));
var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray();
var expectedIDs = new[] { AlertType.HumanHealth, AlertType.Debug2 };
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
});
await pair.CleanReturnAsync();
}
}
}