Files
tbd-station-14/Content.Client/LateJoin/LateJoinGui.cs
Pieter-Jan Briers 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00

318 lines
12 KiB
C#

using System.Numerics;
using Content.Client.CrewManifest;
using Content.Client.GameTicking.Managers;
using Content.Client.UserInterface.Controls;
using Content.Client.Players.PlayTimeTracking;
using Content.Shared.CCVar;
using Content.Shared.Roles;
using Content.Shared.StatusIcon;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.LateJoin
{
public sealed class LateJoinGui : DefaultWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
public event Action<(NetEntity, string)> SelectedId;
private readonly ClientGameTicker _gameTicker;
private readonly SpriteSystem _sprites;
private readonly CrewManifestSystem _crewManifest;
private readonly Dictionary<NetEntity, Dictionary<string, JobButton>> _jobButtons = new();
private readonly Dictionary<NetEntity, Dictionary<string, BoxContainer>> _jobCategories = new();
private readonly List<ScrollContainer> _jobLists = new();
private readonly Control _base;
public LateJoinGui()
{
MinSize = SetSize = new Vector2(360, 560);
IoCManager.InjectDependencies(this);
_sprites = _entitySystem.GetEntitySystem<SpriteSystem>();
_crewManifest = _entitySystem.GetEntitySystem<CrewManifestSystem>();
_gameTicker = _entitySystem.GetEntitySystem<ClientGameTicker>();
Title = Loc.GetString("late-join-gui-title");
_base = new BoxContainer()
{
Orientation = LayoutOrientation.Vertical,
VerticalExpand = true,
};
Contents.AddChild(_base);
_jobRequirements.Updated += RebuildUI;
RebuildUI();
SelectedId += x =>
{
var (station, jobId) = x;
Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)} {station}");
Close();
};
_gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
}
private void RebuildUI()
{
_base.RemoveAllChildren();
_jobLists.Clear();
_jobButtons.Clear();
_jobCategories.Clear();
if (!_gameTicker.DisallowedLateJoin && _gameTicker.StationNames.Count == 0)
Logger.Warning("No stations exist, nothing to display in late-join GUI");
foreach (var (id, name) in _gameTicker.StationNames)
{
var jobList = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Margin = new Thickness(0, 0, 5f, 0),
};
var collapseButton = new ContainerButton()
{
HorizontalAlignment = HAlignment.Right,
ToggleMode = true,
Children =
{
new TextureRect
{
StyleClasses = { OptionButton.StyleClassOptionTriangle },
Margin = new Thickness(8, 0),
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
}
}
};
_base.AddChild(new StripeBack()
{
Children =
{
new PanelContainer()
{
Children =
{
new Label()
{
StyleClasses = { "LabelBig" },
Text = name,
Align = Label.AlignMode.Center,
},
collapseButton
}
}
}
});
if (_configManager.GetCVar(CCVars.CrewManifestWithoutEntity))
{
var crewManifestButton = new Button()
{
Text = Loc.GetString("crew-manifest-button-label")
};
crewManifestButton.OnPressed += _ => _crewManifest.RequestCrewManifest(id);
_base.AddChild(crewManifestButton);
}
var jobListScroll = new ScrollContainer()
{
VerticalExpand = true,
Children = {jobList},
Visible = false,
};
if (_jobLists.Count == 0)
jobListScroll.Visible = true;
_jobLists.Add(jobListScroll);
_base.AddChild(jobListScroll);
collapseButton.OnToggled += _ =>
{
foreach (var section in _jobLists)
{
section.Visible = false;
}
jobListScroll.Visible = true;
};
var firstCategory = true;
foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
{
var departmentName = Loc.GetString($"department-{department.ID}");
_jobCategories[id] = new Dictionary<string, BoxContainer>();
_jobButtons[id] = new Dictionary<string, JobButton>();
var stationAvailable = _gameTicker.JobsAvailable[id];
var jobsAvailable = new List<JobPrototype>();
foreach (var jobId in department.Roles)
{
if (!stationAvailable.ContainsKey(jobId))
continue;
jobsAvailable.Add(_prototypeManager.Index<JobPrototype>(jobId));
}
jobsAvailable.Sort((x, y) => -string.Compare(x.LocalizedName, y.LocalizedName, StringComparison.CurrentCultureIgnoreCase));
// Do not display departments with no jobs available.
if (jobsAvailable.Count == 0)
continue;
var category = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Name = department.ID,
ToolTip = Loc.GetString("late-join-gui-jobs-amount-in-department-tooltip",
("departmentName", departmentName))
};
if (firstCategory)
{
firstCategory = false;
}
else
{
category.AddChild(new Control
{
MinSize = new Vector2(0, 23),
});
}
category.AddChild(new PanelContainer
{
Children =
{
new Label
{
StyleClasses = { "LabelBig" },
Text = Loc.GetString("late-join-gui-department-jobs-label", ("departmentName", departmentName))
}
}
});
_jobCategories[id][department.ID] = category;
jobList.AddChild(category);
foreach (var prototype in jobsAvailable)
{
var value = stationAvailable[prototype.ID];
var jobButton = new JobButton(prototype.ID, value);
var jobSelector = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
HorizontalExpand = true
};
var icon = new TextureRect
{
TextureScale = new Vector2(2, 2),
Stretch = TextureRect.StretchMode.KeepCentered
};
var jobIcon = _prototypeManager.Index<StatusIconPrototype>(prototype.Icon);
icon.Texture = _sprites.Frame0(jobIcon.Icon);
jobSelector.AddChild(icon);
var jobLabel = new Label
{
Margin = new Thickness(5f, 0, 0, 0),
Text = value != null ?
Loc.GetString("late-join-gui-job-slot-capped", ("jobName", prototype.LocalizedName), ("amount", value)) :
Loc.GetString("late-join-gui-job-slot-uncapped", ("jobName", prototype.LocalizedName)),
};
jobSelector.AddChild(jobLabel);
jobButton.AddChild(jobSelector);
category.AddChild(jobButton);
jobButton.OnPressed += _ => SelectedId.Invoke((id, jobButton.JobId));
if (!_jobRequirements.IsAllowed(prototype, out var reason))
{
jobButton.Disabled = true;
if (!reason.IsEmpty)
{
var tooltip = new Tooltip();
tooltip.SetMessage(reason);
jobButton.TooltipSupplier = _ => tooltip;
}
jobSelector.AddChild(new TextureRect
{
TextureScale = new Vector2(0.4f, 0.4f),
Stretch = TextureRect.StretchMode.KeepCentered,
Texture = _sprites.Frame0(new SpriteSpecifier.Texture(new ("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Right,
});
}
else if (value == 0)
{
jobButton.Disabled = true;
}
_jobButtons[id][prototype.ID] = jobButton;
}
}
}
}
private void JobsAvailableUpdated(IReadOnlyDictionary<NetEntity, Dictionary<string, uint?>> _)
{
RebuildUI();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_jobRequirements.Updated -= RebuildUI;
_gameTicker.LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
_jobButtons.Clear();
_jobCategories.Clear();
}
}
}
sealed class JobButton : ContainerButton
{
public string JobId { get; }
public uint? Amount { get; }
public JobButton(string jobId, uint? amount)
{
JobId = jobId;
Amount = amount;
AddStyleClass(StyleClassButton);
}
}
}