Files
tbd-station-14/Content.Client/Ghost/GhostSystem.cs
Pieter-Jan Briers 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00

186 lines
6.4 KiB
C#

using Content.Client.Movement.Systems;
using Content.Shared.Actions;
using Content.Shared.Ghost;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Ghost
{
public sealed class GhostSystem : SharedGhostSystem
{
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly ContentEyeSystem _contentEye = default!;
public int AvailableGhostRoleCount { get; private set; }
private bool _ghostVisibility = true;
private bool GhostVisibility
{
get => _ghostVisibility;
set
{
if (_ghostVisibility == value)
{
return;
}
_ghostVisibility = value;
var query = AllEntityQuery<GhostComponent, SpriteComponent>();
while (query.MoveNext(out var uid, out _, out var sprite))
{
sprite.Visible = value || uid == _playerManager.LocalEntity;
}
}
}
public GhostComponent? Player => CompOrNull<GhostComponent>(_playerManager.LocalEntity);
public bool IsGhost => Player != null;
public event Action<GhostComponent>? PlayerRemoved;
public event Action<GhostComponent>? PlayerUpdated;
public event Action<GhostComponent>? PlayerAttached;
public event Action? PlayerDetached;
public event Action<GhostWarpsResponseEvent>? GhostWarpsResponse;
public event Action<GhostUpdateGhostRoleCountEvent>? GhostRoleCountUpdated;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<GhostComponent, ComponentRemove>(OnGhostRemove);
SubscribeLocalEvent<GhostComponent, AfterAutoHandleStateEvent>(OnGhostState);
SubscribeLocalEvent<GhostComponent, LocalPlayerAttachedEvent>(OnGhostPlayerAttach);
SubscribeLocalEvent<GhostComponent, LocalPlayerDetachedEvent>(OnGhostPlayerDetach);
SubscribeNetworkEvent<GhostWarpsResponseEvent>(OnGhostWarpsResponse);
SubscribeNetworkEvent<GhostUpdateGhostRoleCountEvent>(OnUpdateGhostRoleCount);
SubscribeLocalEvent<EyeComponent, ToggleLightingActionEvent>(OnToggleLighting);
SubscribeLocalEvent<EyeComponent, ToggleFoVActionEvent>(OnToggleFoV);
SubscribeLocalEvent<GhostComponent, ToggleGhostsActionEvent>(OnToggleGhosts);
}
private void OnStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
{
if (TryComp(uid, out SpriteComponent? sprite))
sprite.Visible = GhostVisibility || uid == _playerManager.LocalEntity;
}
private void OnToggleLighting(EntityUid uid, EyeComponent component, ToggleLightingActionEvent args)
{
if (args.Handled)
return;
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup"), args.Performer);
_contentEye.RequestToggleLight(uid, component);
args.Handled = true;
}
private void OnToggleFoV(EntityUid uid, EyeComponent component, ToggleFoVActionEvent args)
{
if (args.Handled)
return;
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-fov-popup"), args.Performer);
_contentEye.RequestToggleFov(uid, component);
args.Handled = true;
}
private void OnToggleGhosts(EntityUid uid, GhostComponent component, ToggleGhostsActionEvent args)
{
if (args.Handled)
return;
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-ghost-visibility-popup"), args.Performer);
if (uid == _playerManager.LocalEntity)
ToggleGhostVisibility();
args.Handled = true;
}
private void OnGhostRemove(EntityUid uid, GhostComponent component, ComponentRemove args)
{
_actions.RemoveAction(uid, component.ToggleLightingActionEntity);
_actions.RemoveAction(uid, component.ToggleFoVActionEntity);
_actions.RemoveAction(uid, component.ToggleGhostsActionEntity);
_actions.RemoveAction(uid, component.ToggleGhostHearingActionEntity);
if (uid != _playerManager.LocalEntity)
return;
GhostVisibility = false;
PlayerRemoved?.Invoke(component);
}
private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, LocalPlayerAttachedEvent localPlayerAttachedEvent)
{
GhostVisibility = true;
PlayerAttached?.Invoke(component);
}
private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args)
{
if (TryComp<SpriteComponent>(uid, out var sprite))
sprite.LayerSetColor(0, component.color);
if (uid != _playerManager.LocalEntity)
return;
PlayerUpdated?.Invoke(component);
}
private void OnGhostPlayerDetach(EntityUid uid, GhostComponent component, LocalPlayerDetachedEvent args)
{
GhostVisibility = false;
PlayerDetached?.Invoke();
}
private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)
{
if (!IsGhost)
{
return;
}
GhostWarpsResponse?.Invoke(msg);
}
private void OnUpdateGhostRoleCount(GhostUpdateGhostRoleCountEvent msg)
{
AvailableGhostRoleCount = msg.AvailableGhostRoles;
GhostRoleCountUpdated?.Invoke(msg);
}
public void RequestWarps()
{
RaiseNetworkEvent(new GhostWarpsRequestEvent());
}
public void ReturnToBody()
{
var msg = new GhostReturnToBodyRequest();
RaiseNetworkEvent(msg);
}
public void OpenGhostRoles()
{
_console.RemoteExecuteCommand(null, "ghostroles");
}
public void ToggleGhostVisibility()
{
GhostVisibility = !GhostVisibility;
}
}
}