Files
tbd-station-14/Content.Client/Explosion/ExplosionOverlay.cs
Pieter-Jan Briers 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00

117 lines
3.9 KiB
C#

using System.Numerics;
using Content.Shared.Explosion.Components;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Client.Explosion;
[UsedImplicitly]
public sealed class ExplosionOverlay : Overlay
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
private ShaderInstance _shader;
public ExplosionOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _proto.Index<ShaderPrototype>("unshaded").Instance();
}
protected override void Draw(in OverlayDrawArgs args)
{
var drawHandle = args.WorldHandle;
drawHandle.UseShader(_shader);
var xforms = _entMan.GetEntityQuery<TransformComponent>();
var query = _entMan
.EntityQuery<ExplosionVisualsComponent, ExplosionVisualsTexturesComponent, AppearanceComponent>(true);
foreach (var (visuals, textures, appearance) in query)
{
if (visuals.Epicenter.MapId != args.MapId)
continue;
if (!appearance.TryGetData(ExplosionAppearanceData.Progress, out int index))
continue;
index = Math.Min(index, visuals.Intensity.Count - 1);
DrawExplosion(drawHandle, args.WorldBounds, visuals, index, xforms, textures);
}
drawHandle.SetTransform(Matrix3.Identity);
drawHandle.UseShader(null);
}
private void DrawExplosion(
DrawingHandleWorld drawHandle,
Box2Rotated worldBounds,
ExplosionVisualsComponent visuals,
int index,
EntityQuery<TransformComponent> xforms,
ExplosionVisualsTexturesComponent textures)
{
Box2 gridBounds;
foreach (var (gridId, tiles) in visuals.Tiles)
{
if (!_entMan.TryGetComponent(gridId, out MapGridComponent? grid))
continue;
var xform = xforms.GetComponent(gridId);
var (_, _, worldMatrix, invWorldMatrix) = xform.GetWorldPositionRotationMatrixWithInv(xforms);
gridBounds = invWorldMatrix.TransformBox(worldBounds).Enlarged(grid.TileSize * 2);
drawHandle.SetTransform(worldMatrix);
DrawTiles(drawHandle, gridBounds, index, tiles, visuals, grid.TileSize, textures);
}
if (visuals.SpaceTiles == null)
return;
gridBounds = Matrix3.Invert(visuals.SpaceMatrix).TransformBox(worldBounds).Enlarged(2);
drawHandle.SetTransform(visuals.SpaceMatrix);
DrawTiles(drawHandle, gridBounds, index, visuals.SpaceTiles, visuals, visuals.SpaceTileSize, textures);
}
private void DrawTiles(
DrawingHandleWorld drawHandle,
Box2 gridBounds,
int index,
Dictionary<int, List<Vector2i>> tileSets,
ExplosionVisualsComponent visuals,
ushort tileSize,
ExplosionVisualsTexturesComponent textures)
{
for (var j = 0; j <= index; j++)
{
if (!tileSets.TryGetValue(j, out var tiles))
continue;
var frameIndex = (int) Math.Min(visuals.Intensity[j] / textures.IntensityPerState, textures.FireFrames.Count - 1);
var frames = textures.FireFrames[frameIndex];
foreach (var tile in tiles)
{
var centre = (tile + Vector2Helpers.Half) * tileSize;
if (!gridBounds.Contains(centre))
continue;
var texture = _robustRandom.Pick(frames);
drawHandle.DrawTextureRect(texture, Box2.CenteredAround(centre, new Vector2(tileSize, tileSize)), textures.FireColor);
}
}
}
}