Files
tbd-station-14/Content.Client/AlertLevel/AlertLevelDisplaySystem.cs

47 lines
1.4 KiB
C#

using System.Linq;
using Content.Shared.AlertLevel;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Utility;
namespace Content.Client.AlertLevel;
public sealed class AlertLevelDisplaySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertLevelDisplayComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
{
return;
}
var layer = args.Sprite.LayerMapReserveBlank(AlertLevelDisplay.Layer);
if (args.AppearanceData.TryGetValue(AlertLevelDisplay.Powered, out var poweredObject))
{
args.Sprite.LayerSetVisible(layer, poweredObject is true);
}
if (!args.AppearanceData.TryGetValue(AlertLevelDisplay.CurrentLevel, out var level))
{
args.Sprite.LayerSetState(layer, alertLevelDisplay.AlertVisuals.Values.First());
return;
}
if (alertLevelDisplay.AlertVisuals.TryGetValue((string) level, out var visual))
{
args.Sprite.LayerSetState(layer, visual);
}
else
{
args.Sprite.LayerSetState(layer, alertLevelDisplay.AlertVisuals.Values.First());
}
}
}