Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
15 lines
525 B
C#
15 lines
525 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Interaction.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class UnremoveableComponent : Component
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{
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/// <summary>
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/// If this is true then unremovable items that are removed from inventory are deleted (typically from corpse gibbing).
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/// Items within unremovable containers are not deleted when removed.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool DeleteOnDrop = true;
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}
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