* add SaveItemLocation keybind * make item direction public to avoid having to change between Angle for no reason * add item location saving * show * Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position. * w * code style * Make taken spots appear blue * style * ! --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: notquitehadouken <tripwiregamer@gmail.com> Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
389 lines
13 KiB
C#
389 lines
13 KiB
C#
using System.Numerics;
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using Content.Client.Examine;
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using Content.Client.Hands.Systems;
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using Content.Client.Interaction;
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using Content.Client.Storage.Systems;
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using Content.Client.UserInterface.Systems.Hotbar.Widgets;
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using Content.Client.UserInterface.Systems.Storage.Controls;
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using Content.Client.Verbs.UI;
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using Content.Shared.CCVar;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Storage;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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namespace Content.Client.UserInterface.Systems.Storage;
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public sealed class StorageUIController : UIController, IOnSystemChanged<StorageSystem>
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{
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IInputManager _input = default!;
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[Dependency] private readonly IUserInterfaceManager _ui = default!;
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private readonly DragDropHelper<ItemGridPiece> _menuDragHelper;
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private StorageContainer? _container;
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private Vector2? _lastContainerPosition;
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private HotbarGui? Hotbar => UIManager.GetActiveUIWidgetOrNull<HotbarGui>();
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public ItemGridPiece? DraggingGhost;
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public Angle DraggingRotation = Angle.Zero;
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public bool StaticStorageUIEnabled;
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public bool OpaqueStorageWindow;
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public bool IsDragging => _menuDragHelper.IsDragging;
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public ItemGridPiece? CurrentlyDragging => _menuDragHelper.Dragged;
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public StorageUIController()
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{
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_menuDragHelper = new DragDropHelper<ItemGridPiece>(OnMenuBeginDrag, OnMenuContinueDrag, OnMenuEndDrag);
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}
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public override void Initialize()
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{
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base.Initialize();
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_configuration.OnValueChanged(CCVars.StaticStorageUI, OnStaticStorageChanged, true);
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_configuration.OnValueChanged(CCVars.OpaqueStorageWindow, OnOpaqueWindowChanged, true);
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}
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public void OnSystemLoaded(StorageSystem system)
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{
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_input.FirstChanceOnKeyEvent += OnMiddleMouse;
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system.StorageUpdated += OnStorageUpdated;
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system.StorageOrderChanged += OnStorageOrderChanged;
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}
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public void OnSystemUnloaded(StorageSystem system)
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{
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_input.FirstChanceOnKeyEvent -= OnMiddleMouse;
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system.StorageUpdated -= OnStorageUpdated;
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system.StorageOrderChanged -= OnStorageOrderChanged;
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}
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private void OnStorageOrderChanged(Entity<StorageComponent>? nullEnt)
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{
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if (_container == null)
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return;
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if (IsDragging)
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_menuDragHelper.EndDrag();
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_container.UpdateContainer(nullEnt);
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if (nullEnt is not null)
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{
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// center it if we knock it off screen somehow.
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if (!StaticStorageUIEnabled &&
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(_lastContainerPosition == null ||
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_lastContainerPosition.Value.X < 0 ||
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_lastContainerPosition.Value.Y < 0 ||
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_lastContainerPosition.Value.X > _ui.WindowRoot.Width ||
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_lastContainerPosition.Value.Y > _ui.WindowRoot.Height))
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{
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_container.OpenCenteredAt(new Vector2(0.5f, 0.75f));
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}
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else
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{
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_container.Open();
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var pos = !StaticStorageUIEnabled && _lastContainerPosition != null
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? _lastContainerPosition.Value
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: Vector2.Zero;
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LayoutContainer.SetPosition(_container, pos);
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}
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if (StaticStorageUIEnabled)
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{
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// we have to orphan it here because Open() sets the parent.
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_container.Orphan();
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Hotbar?.StorageContainer.AddChild(_container);
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}
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_lastContainerPosition = _container.GlobalPosition;
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}
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else
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{
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_lastContainerPosition = _container.GlobalPosition;
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_container.Close();
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}
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}
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private void OnStaticStorageChanged(bool obj)
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{
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if (StaticStorageUIEnabled == obj)
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return;
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StaticStorageUIEnabled = obj;
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_lastContainerPosition = null;
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if (_container == null)
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return;
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if (!_container.IsOpen)
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return;
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_container.Orphan();
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if (StaticStorageUIEnabled)
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{
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Hotbar?.StorageContainer.AddChild(_container);
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}
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else
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{
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_ui.WindowRoot.AddChild(_container);
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}
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if (_entity.TryGetComponent<StorageComponent>(_container.StorageEntity, out var comp))
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OnStorageOrderChanged((_container.StorageEntity.Value, comp));
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}
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private void OnOpaqueWindowChanged(bool obj)
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{
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if (OpaqueStorageWindow == obj)
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return;
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OpaqueStorageWindow = obj;
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_container?.BuildBackground();
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}
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/// One might ask, Hey Emo, why are you parsing raw keyboard input just to rotate a rectangle?
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/// The answer is, that input bindings regarding mouse inputs are always intercepted by the UI,
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/// thus, if i want to be able to rotate my damn piece anywhere on the screen,
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/// I have to side-step all of the input handling. Cheers.
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private void OnMiddleMouse(KeyEventArgs keyEvent, KeyEventType type)
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{
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if (keyEvent.Handled)
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return;
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if (type != KeyEventType.Down)
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return;
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//todo there's gotta be a method for this in InputManager just expose it to content I BEG.
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if (!_input.TryGetKeyBinding(ContentKeyFunctions.RotateStoredItem, out var binding))
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return;
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if (binding.BaseKey != keyEvent.Key)
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return;
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if (keyEvent.Shift &&
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!(binding.Mod1 == Keyboard.Key.Shift ||
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binding.Mod2 == Keyboard.Key.Shift ||
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binding.Mod3 == Keyboard.Key.Shift))
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return;
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if (keyEvent.Alt &&
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!(binding.Mod1 == Keyboard.Key.Alt ||
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binding.Mod2 == Keyboard.Key.Alt ||
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binding.Mod3 == Keyboard.Key.Alt))
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return;
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if (keyEvent.Control &&
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!(binding.Mod1 == Keyboard.Key.Control ||
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binding.Mod2 == Keyboard.Key.Control ||
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binding.Mod3 == Keyboard.Key.Control))
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return;
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if (!IsDragging && _entity.System<HandsSystem>().GetActiveHandEntity() == null)
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return;
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//clamp it to a cardinal.
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DraggingRotation = (DraggingRotation + Math.PI / 2f).GetCardinalDir().ToAngle();
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if (DraggingGhost != null)
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DraggingGhost.Location.Rotation = DraggingRotation;
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if (IsDragging || (_container != null && UIManager.CurrentlyHovered == _container))
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keyEvent.Handle();
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}
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private void OnStorageUpdated(Entity<StorageComponent> uid)
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{
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if (_container?.StorageEntity != uid)
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return;
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_container.BuildItemPieces();
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}
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public void RegisterStorageContainer(StorageContainer container)
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{
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if (_container != null)
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{
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container.OnPiecePressed -= OnPiecePressed;
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container.OnPieceUnpressed -= OnPieceUnpressed;
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}
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_container = container;
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container.OnPiecePressed += OnPiecePressed;
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container.OnPieceUnpressed += OnPieceUnpressed;
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if (!StaticStorageUIEnabled)
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_container.Orphan();
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}
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private void OnPiecePressed(GUIBoundKeyEventArgs args, ItemGridPiece control)
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{
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if (IsDragging || !_container?.IsOpen == true)
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return;
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if (args.Function == ContentKeyFunctions.MoveStoredItem)
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{
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DraggingRotation = control.Location.Rotation;
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_menuDragHelper.MouseDown(control);
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_menuDragHelper.Update(0f);
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args.Handle();
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}
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else if (args.Function == ContentKeyFunctions.SaveItemLocation)
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{
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if (_container?.StorageEntity is not {} storage)
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return;
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_entity.RaisePredictiveEvent(new StorageSaveItemLocationEvent(
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_entity.GetNetEntity(control.Entity),
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_entity.GetNetEntity(storage)));
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args.Handle();
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}
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else if (args.Function == ContentKeyFunctions.ExamineEntity)
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{
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_entity.System<ExamineSystem>().DoExamine(control.Entity);
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args.Handle();
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}
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else if (args.Function == EngineKeyFunctions.UseSecondary)
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{
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UIManager.GetUIController<VerbMenuUIController>().OpenVerbMenu(control.Entity);
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args.Handle();
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}
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else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
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{
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_entity.EntityNetManager?.SendSystemNetworkMessage(
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new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: false));
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args.Handle();
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}
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else if (args.Function == ContentKeyFunctions.AltActivateItemInWorld)
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{
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_entity.RaisePredictiveEvent(new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: true));
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args.Handle();
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}
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}
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private void OnPieceUnpressed(GUIBoundKeyEventArgs args, ItemGridPiece control)
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{
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if (args.Function != ContentKeyFunctions.MoveStoredItem)
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return;
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if (_container?.StorageEntity is not { } storageEnt|| !_entity.TryGetComponent<StorageComponent>(storageEnt, out var storageComp))
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return;
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if (DraggingGhost is { } draggingGhost)
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{
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var dragEnt = draggingGhost.Entity;
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var dragLoc = draggingGhost.Location;
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var itemSys = _entity.System<SharedItemSystem>();
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var position = _container.GetMouseGridPieceLocation(dragEnt, dragLoc);
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var itemBounding = itemSys.GetAdjustedItemShape(dragEnt, dragLoc).GetBoundingBox();
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var gridBounding = storageComp.Grid.GetBoundingBox();
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// The extended bounding box for if this is out of the window is the grid bounding box dimensions combined
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// with the item shape bounding box dimensions. Plus 1 on the left for the sidebar. This makes it so that.
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// dropping an item on the floor requires dragging it all the way out of the window.
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var left = gridBounding.Left - itemBounding.Width - 1;
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var bottom = gridBounding.Bottom - itemBounding.Height;
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var top = gridBounding.Top;
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var right = gridBounding.Right;
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var lenientBounding = new Box2i(left, bottom, right, top);
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if (lenientBounding.Contains(position))
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{
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_entity.RaisePredictiveEvent(new StorageSetItemLocationEvent(
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_entity.GetNetEntity(draggingGhost.Entity),
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_entity.GetNetEntity(storageEnt),
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new ItemStorageLocation(DraggingRotation, position)));
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}
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else
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{
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_entity.RaisePredictiveEvent(new StorageRemoveItemEvent(
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_entity.GetNetEntity(draggingGhost.Entity),
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_entity.GetNetEntity(storageEnt)));
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}
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_container?.BuildItemPieces();
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}
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else //if we just clicked, then take it out of the bag.
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{
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_entity.RaisePredictiveEvent(new StorageInteractWithItemEvent(
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_entity.GetNetEntity(control.Entity),
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_entity.GetNetEntity(storageEnt)));
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}
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_menuDragHelper.EndDrag();
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args.Handle();
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}
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private bool OnMenuBeginDrag()
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{
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if (_menuDragHelper.Dragged is not { } dragged)
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return false;
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DraggingRotation = dragged.Location.Rotation;
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DraggingGhost = new ItemGridPiece(
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(dragged.Entity, _entity.GetComponent<ItemComponent>(dragged.Entity)),
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dragged.Location,
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_entity);
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DraggingGhost.MouseFilter = Control.MouseFilterMode.Ignore;
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DraggingGhost.Visible = true;
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DraggingGhost.Orphan();
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UIManager.PopupRoot.AddChild(DraggingGhost);
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SetDraggingRotation();
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return true;
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}
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private bool OnMenuContinueDrag(float frameTime)
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{
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if (DraggingGhost == null)
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return false;
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SetDraggingRotation();
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return true;
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}
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private void SetDraggingRotation()
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{
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if (DraggingGhost == null)
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return;
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var offset = ItemGridPiece.GetCenterOffset(
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(DraggingGhost.Entity, null),
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new ItemStorageLocation(DraggingRotation, Vector2i.Zero),
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_entity);
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// I don't know why it divides the position by 2. Hope this helps! -emo
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LayoutContainer.SetPosition(DraggingGhost, UIManager.MousePositionScaled.Position / 2 - offset );
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}
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private void OnMenuEndDrag()
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{
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if (DraggingGhost == null)
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return;
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DraggingGhost.Visible = false;
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DraggingGhost = null;
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DraggingRotation = Angle.Zero;
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}
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public override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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_menuDragHelper.Update(args.DeltaSeconds);
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if (!StaticStorageUIEnabled && _container?.Parent != null && _lastContainerPosition != null)
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_lastContainerPosition = _container.GlobalPosition;
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}
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}
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