Files
tbd-station-14/Content.Server/Objectives/Conditions/KillRandomPersonCondition.cs
metalgearsloth 684ec60be6 Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:48 +11:00

29 lines
1.1 KiB
C#

using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Server.Objectives.Interfaces;
using Content.Shared.GameObjects.Components.Mobs.State;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Objectives.Conditions
{
[UsedImplicitly]
public class KillRandomPersonCondition : KillPersonCondition
{
public override IObjectiveCondition GetAssigned(Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
var allHumans = entityMgr.ComponentManager.EntityQuery<MindComponent>(true).Where(mc =>
{
var entity = mc.Mind?.OwnedEntity;
return (entity?.GetComponentOrNull<IMobStateComponent>()?.IsAlive() ?? false) && mc.Mind != mind;
}).Select(mc => mc.Mind).ToList();
return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
}
}
}