* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
27 lines
736 B
C#
27 lines
736 B
C#
using Content.Server.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class ThirstSystem : EntitySystem
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{
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private float _accumulatedFrameTime;
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public override void Update(float frameTime)
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{
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_accumulatedFrameTime += frameTime;
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if (_accumulatedFrameTime > 1)
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{
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foreach (var component in ComponentManager.EntityQuery<ThirstComponent>(true))
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{
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component.OnUpdate(_accumulatedFrameTime);
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}
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_accumulatedFrameTime -= 1;
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}
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}
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}
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}
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