* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
33 lines
987 B
C#
33 lines
987 B
C#
#nullable enable
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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/// <summary>
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/// Responsible for updating solar control consoles.
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/// </summary>
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[UsedImplicitly]
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internal sealed class PowerSolarControlConsoleSystem : EntitySystem
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{
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/// <summary>
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/// Timer used to avoid updating the UI state every frame (which would be overkill)
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/// </summary>
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private float _updateTimer;
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public override void Update(float frameTime)
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{
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_updateTimer += frameTime;
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if (_updateTimer >= 1)
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{
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_updateTimer -= 1;
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foreach (var component in ComponentManager.EntityQuery<SolarControlConsoleComponent>(true))
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{
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component.UpdateUIState();
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}
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}
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}
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}
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}
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