Files
tbd-station-14/Content.Client/Movement/Systems/ContentEyeSystem.cs
2023-07-08 14:08:32 +10:00

59 lines
1.5 KiB
C#

using System.Numerics;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Robust.Client.GameObjects;
using Robust.Client.Player;
namespace Content.Client.Movement.Systems;
public sealed class ContentEyeSystem : SharedContentEyeSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
public void RequestZoom(EntityUid uid, Vector2 zoom, ContentEyeComponent? content = null)
{
if (!Resolve(uid, ref content, false))
return;
RaisePredictiveEvent(new RequestTargetZoomEvent()
{
TargetZoom = zoom,
});
}
public void RequestToggleFov()
{
if (_player.LocalPlayer?.ControlledEntity is { } player)
RequestToggleFov(player);
}
public void RequestToggleFov(EntityUid uid, EyeComponent? eye = null)
{
if (Resolve(uid, ref eye, false))
RequestFov(!eye.DrawFov);
}
public void RequestFov(bool value)
{
RaisePredictiveEvent(new RequestFovEvent()
{
Fov = value,
});
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var localPlayer = _player.LocalPlayer?.ControlledEntity;
if (!TryComp<ContentEyeComponent>(localPlayer, out var content) ||
!TryComp<EyeComponent>(localPlayer, out var eye))
{
return;
}
UpdateEye(localPlayer.Value, content, eye, frameTime);
}
}