85 lines
3.0 KiB
C#
85 lines
3.0 KiB
C#
using System.Numerics;
|
|
using Content.Client.Viewport;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.State;
|
|
using Robust.Client.Player;
|
|
using Robust.Shared.Enums;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Timing;
|
|
using SixLabors.ImageSharp.PixelFormats;
|
|
|
|
namespace Content.Client.Flash
|
|
{
|
|
public sealed class FlashOverlay : Overlay
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly IClyde _displayManager = default!;
|
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
[Dependency] private readonly IStateManager _stateManager = default!;
|
|
[Dependency] private readonly IEntityManager _entityManager = default!;
|
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
|
|
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
|
private readonly ShaderInstance _shader;
|
|
private double _startTime = -1;
|
|
private double _lastsFor = 1;
|
|
private Texture? _screenshotTexture;
|
|
|
|
public FlashOverlay()
|
|
{
|
|
IoCManager.InjectDependencies(this);
|
|
_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
|
|
}
|
|
|
|
public void ReceiveFlash(double duration)
|
|
{
|
|
if (_stateManager.CurrentState is IMainViewportState state)
|
|
{
|
|
state.Viewport.Viewport.Screenshot(image =>
|
|
{
|
|
var rgba32Image = image.CloneAs<Rgba32>(SixLabors.ImageSharp.Configuration.Default);
|
|
_screenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
|
|
});
|
|
}
|
|
|
|
_startTime = _gameTiming.CurTime.TotalSeconds;
|
|
_lastsFor = duration;
|
|
}
|
|
|
|
protected override void Draw(in OverlayDrawArgs args)
|
|
{
|
|
if (!_entityManager.TryGetComponent(_playerManager.LocalPlayer?.ControlledEntity, out EyeComponent? eyeComp))
|
|
return;
|
|
|
|
if (args.Viewport.Eye != eyeComp.Eye)
|
|
return;
|
|
|
|
var percentComplete = (float) ((_gameTiming.CurTime.TotalSeconds - _startTime) / _lastsFor);
|
|
if (percentComplete >= 1.0f)
|
|
return;
|
|
|
|
var screenSpaceHandle = args.ScreenHandle;
|
|
screenSpaceHandle.UseShader(_shader);
|
|
_shader.SetParameter("percentComplete", percentComplete);
|
|
|
|
var screenSize = UIBox2.FromDimensions(new Vector2(0, 0), _displayManager.ScreenSize);
|
|
|
|
if (_screenshotTexture != null)
|
|
{
|
|
screenSpaceHandle.DrawTextureRect(_screenshotTexture, screenSize);
|
|
}
|
|
|
|
screenSpaceHandle.UseShader(null);
|
|
}
|
|
|
|
protected override void DisposeBehavior()
|
|
{
|
|
base.DisposeBehavior();
|
|
_screenshotTexture = null;
|
|
}
|
|
}
|
|
}
|