49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System.Numerics;
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using Content.Client.Administration.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Client.Administration.Systems;
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public sealed class KillSignSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<KillSignComponent, ComponentStartup>(KillSignAdded);
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SubscribeLocalEvent<KillSignComponent, ComponentShutdown>(KillSignRemoved);
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}
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private void KillSignRemoved(EntityUid uid, KillSignComponent component, ComponentShutdown args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if (!sprite.LayerMapTryGet(KillSignKey.Key, out var layer))
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return;
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sprite.RemoveLayer(layer);
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}
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private void KillSignAdded(EntityUid uid, KillSignComponent component, ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if (sprite.LayerMapTryGet(KillSignKey.Key, out var _))
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return;
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var adj = sprite.Bounds.Height / 2 + ((1.0f/32) * 6.0f);
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var layer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResPath("Objects/Misc/killsign.rsi"), "sign"));
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sprite.LayerMapSet(KillSignKey.Key, layer);
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sprite.LayerSetOffset(layer, new Vector2(0.0f, adj));
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sprite.LayerSetShader(layer, "unshaded");
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}
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private enum KillSignKey
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{
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Key,
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}
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}
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