537 lines
20 KiB
C#
537 lines
20 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Client.Administration.Managers;
|
|
using Content.Client.Chat.UI;
|
|
using Content.Client.Ghost;
|
|
using Content.Client.Viewport;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.Chat;
|
|
using Robust.Client.Console;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.Player;
|
|
using Robust.Client.State;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Client.Chat.Managers
|
|
{
|
|
internal sealed class ChatManager : IChatManager, IPostInjectInit
|
|
{
|
|
private struct SpeechBubbleData
|
|
{
|
|
public string Message;
|
|
public SpeechBubble.SpeechType Type;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The max amount of chars allowed to fit in a single speech bubble.
|
|
/// </summary>
|
|
private const int SingleBubbleCharLimit = 100;
|
|
|
|
/// <summary>
|
|
/// Base queue delay each speech bubble has.
|
|
/// </summary>
|
|
private const float BubbleDelayBase = 0.2f;
|
|
|
|
/// <summary>
|
|
/// Factor multiplied by speech bubble char length to add to delay.
|
|
/// </summary>
|
|
private const float BubbleDelayFactor = 0.8f / SingleBubbleCharLimit;
|
|
|
|
/// <summary>
|
|
/// The max amount of speech bubbles over a single entity at once.
|
|
/// </summary>
|
|
private const int SpeechBubbleCap = 4;
|
|
|
|
/// <summary>
|
|
/// The max amount of characters an entity can send in one message
|
|
/// </summary>
|
|
public int MaxMessageLength => _cfg.GetCVar(CCVars.ChatMaxMessageLength);
|
|
|
|
private readonly List<StoredChatMessage> _history = new();
|
|
public IReadOnlyList<StoredChatMessage> History => _history;
|
|
|
|
// currently enabled channel filters set by the user.
|
|
// All values default to on, even if they aren't a filterable chat channel currently.
|
|
// Note that these are persisted here, at the manager,
|
|
// rather than the chatbox so that these settings persist between instances of different
|
|
// chatboxes.
|
|
public ChatChannel ChannelFilters { get; private set; } = (ChatChannel) ushort.MaxValue;
|
|
|
|
// Maintains which channels a client should be able to filter (for showing in the chatbox)
|
|
// and select (for attempting to send on).
|
|
// This may not always actually match with what the server will actually allow them to
|
|
// send / receive on, it is only what the user can select in the UI. For example,
|
|
// if a user is silenced from speaking for some reason this may still contain ChatChannel.Local, it is left up
|
|
// to the server to handle invalid attempts to use particular channels and not send messages for
|
|
// channels the user shouldn't be able to hear.
|
|
//
|
|
// Note that Command is an available selection in the chatbox channel selector,
|
|
// which is not actually a chat channel but is always available.
|
|
public ChatSelectChannel SelectableChannels { get; private set; }
|
|
public ChatChannel FilterableChannels { get; private set; }
|
|
|
|
/// <summary>
|
|
/// For currently disabled chat filters,
|
|
/// unread messages (messages received since the channel has been filtered out).
|
|
/// </summary>
|
|
private readonly Dictionary<ChatChannel, int> _unreadMessages = new();
|
|
|
|
public IReadOnlyDictionary<ChatChannel, int> UnreadMessages => _unreadMessages;
|
|
|
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
[Dependency] private readonly IClientNetManager _netManager = default!;
|
|
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
|
|
[Dependency] private readonly IEntityManager _entityManager = default!;
|
|
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
|
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
|
[Dependency] private readonly IClientAdminManager _adminMgr = default!;
|
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
|
[Dependency] private readonly IStateManager _stateManager = default!;
|
|
|
|
/// <summary>
|
|
/// Current chat box control. This can be modified, so do not depend on saving a reference to this.
|
|
/// </summary>
|
|
public ChatBox? CurrentChatBox { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Invoked when CurrentChatBox is resized (including after setting initial default size)
|
|
/// </summary>
|
|
public event Action<ChatResizedEventArgs>? OnChatBoxResized;
|
|
|
|
public event Action<ChatPermissionsUpdatedEventArgs>? ChatPermissionsUpdated;
|
|
public event Action? UnreadMessageCountsUpdated;
|
|
public event Action<StoredChatMessage>? MessageAdded;
|
|
public event Action? FiltersUpdated;
|
|
|
|
private Control _speechBubbleRoot = null!;
|
|
|
|
/// <summary>
|
|
/// Speech bubbles that are currently visible on screen.
|
|
/// We track them to push them up when new ones get added.
|
|
/// </summary>
|
|
private readonly Dictionary<EntityUid, List<SpeechBubble>> _activeSpeechBubbles =
|
|
new();
|
|
|
|
/// <summary>
|
|
/// Speech bubbles that are to-be-sent because of the "rate limit" they have.
|
|
/// </summary>
|
|
private readonly Dictionary<EntityUid, SpeechBubbleQueueData> _queuedSpeechBubbles
|
|
= new();
|
|
|
|
public void Initialize()
|
|
{
|
|
_netManager.RegisterNetMessage<MsgChatMessage>(OnChatMessage);
|
|
|
|
_speechBubbleRoot = new LayoutContainer();
|
|
LayoutContainer.SetAnchorPreset(_speechBubbleRoot, LayoutContainer.LayoutPreset.Wide);
|
|
_userInterfaceManager.StateRoot.AddChild(_speechBubbleRoot);
|
|
_speechBubbleRoot.SetPositionFirst();
|
|
_stateManager.OnStateChanged += _ => UpdateChannelPermissions();
|
|
}
|
|
|
|
public void PostInject()
|
|
{
|
|
_adminMgr.AdminStatusUpdated += UpdateChannelPermissions;
|
|
_playerManager.LocalPlayerChanged += OnLocalPlayerChanged;
|
|
OnLocalPlayerChanged(new LocalPlayerChangedEventArgs(null, _playerManager.LocalPlayer));
|
|
}
|
|
|
|
private void OnLocalPlayerChanged(LocalPlayerChangedEventArgs obj)
|
|
{
|
|
if (obj.OldPlayer != null)
|
|
{
|
|
obj.OldPlayer.EntityAttached -= OnLocalPlayerEntityAttached;
|
|
obj.OldPlayer.EntityDetached -= OnLocalPlayerEntityDetached;
|
|
}
|
|
|
|
if (obj.NewPlayer != null)
|
|
{
|
|
obj.NewPlayer.EntityAttached += OnLocalPlayerEntityAttached;
|
|
obj.NewPlayer.EntityDetached += OnLocalPlayerEntityDetached;
|
|
}
|
|
|
|
UpdateChannelPermissions();
|
|
}
|
|
|
|
private void OnLocalPlayerEntityAttached(EntityAttachedEventArgs obj)
|
|
{
|
|
UpdateChannelPermissions();
|
|
}
|
|
|
|
private void OnLocalPlayerEntityDetached(EntityDetachedEventArgs obj)
|
|
{
|
|
UpdateChannelPermissions();
|
|
}
|
|
|
|
// go through all of the various channels and update filter / select permissions
|
|
// appropriately, also enabling them if our enabledChannels dict doesn't have an entry
|
|
// for any newly-granted channels
|
|
private void UpdateChannelPermissions()
|
|
{
|
|
var oldSelectable = SelectableChannels;
|
|
SelectableChannels = default;
|
|
FilterableChannels = default;
|
|
|
|
// Can always send console stuff.
|
|
SelectableChannels |= ChatSelectChannel.Console;
|
|
|
|
// can always send/recieve OOC
|
|
SelectableChannels |= ChatSelectChannel.OOC;
|
|
FilterableChannels |= ChatChannel.OOC;
|
|
|
|
// can always hear server (nobody can actually send server messages).
|
|
FilterableChannels |= ChatChannel.Server;
|
|
|
|
if (_stateManager.CurrentState is GameScreenBase)
|
|
{
|
|
// can always hear local / radio / emote when in the game
|
|
FilterableChannels |= ChatChannel.Local;
|
|
FilterableChannels |= ChatChannel.Radio;
|
|
FilterableChannels |= ChatChannel.Emotes;
|
|
|
|
// Can only send local / radio / emote when attached to a non-ghost entity.
|
|
// TODO: this logic is iffy (checking if controlling something that's NOT a ghost), is there a better way to check this?
|
|
if (!IsGhost)
|
|
{
|
|
SelectableChannels |= ChatSelectChannel.Local;
|
|
SelectableChannels |= ChatSelectChannel.Radio;
|
|
SelectableChannels |= ChatSelectChannel.Emotes;
|
|
}
|
|
}
|
|
|
|
// Only ghosts and admins can send / see deadchat.
|
|
if (_adminMgr.HasFlag(AdminFlags.Admin) || IsGhost)
|
|
{
|
|
FilterableChannels |= ChatChannel.Dead;
|
|
SelectableChannels |= ChatSelectChannel.Dead;
|
|
}
|
|
|
|
// only admins can see / filter asay
|
|
if (_adminMgr.HasFlag(AdminFlags.Admin))
|
|
{
|
|
FilterableChannels |= ChatChannel.Admin;
|
|
SelectableChannels |= ChatSelectChannel.Admin;
|
|
}
|
|
|
|
// Necessary so that we always have a channel to fall back to.
|
|
DebugTools.Assert((SelectableChannels & ChatSelectChannel.OOC) != 0, "OOC must always be available");
|
|
DebugTools.Assert((FilterableChannels & ChatChannel.OOC) != 0, "OOC must always be available");
|
|
|
|
// let our chatbox know all the new settings
|
|
ChatPermissionsUpdated?.Invoke(new ChatPermissionsUpdatedEventArgs {OldSelectableChannels = oldSelectable});
|
|
}
|
|
|
|
public bool IsGhost => _playerManager.LocalPlayer?.ControlledEntity is {} uid &&
|
|
uid.IsValid() &&
|
|
_entityManager.HasComponent<GhostComponent>(uid);
|
|
|
|
public void FrameUpdate(FrameEventArgs delta)
|
|
{
|
|
// Update queued speech bubbles.
|
|
if (_queuedSpeechBubbles.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (var (entity, queueData) in _queuedSpeechBubbles.ShallowClone())
|
|
{
|
|
if (!_entityManager.EntityExists(entity))
|
|
{
|
|
_queuedSpeechBubbles.Remove(entity);
|
|
continue;
|
|
}
|
|
|
|
queueData.TimeLeft -= delta.DeltaSeconds;
|
|
if (queueData.TimeLeft > 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (queueData.MessageQueue.Count == 0)
|
|
{
|
|
_queuedSpeechBubbles.Remove(entity);
|
|
continue;
|
|
}
|
|
|
|
var msg = queueData.MessageQueue.Dequeue();
|
|
|
|
queueData.TimeLeft += BubbleDelayBase + msg.Message.Length * BubbleDelayFactor;
|
|
|
|
// We keep the queue around while it has 0 items. This allows us to keep the timer.
|
|
// When the timer hits 0 and there's no messages left, THEN we can clear it up.
|
|
CreateSpeechBubble(entity, msg);
|
|
}
|
|
}
|
|
|
|
public void SetChatBox(ChatBox chatBox)
|
|
{
|
|
CurrentChatBox = chatBox;
|
|
}
|
|
|
|
public void ClearUnfilteredUnreads()
|
|
{
|
|
foreach (var channel in _unreadMessages.Keys.ToArray())
|
|
{
|
|
if ((ChannelFilters & channel) != 0)
|
|
_unreadMessages.Remove(channel);
|
|
}
|
|
}
|
|
|
|
public void ChatBoxOnResized(ChatResizedEventArgs chatResizedEventArgs)
|
|
{
|
|
OnChatBoxResized?.Invoke(chatResizedEventArgs);
|
|
}
|
|
|
|
public void RemoveSpeechBubble(EntityUid entityUid, SpeechBubble bubble)
|
|
{
|
|
bubble.Dispose();
|
|
|
|
var list = _activeSpeechBubbles[entityUid];
|
|
list.Remove(bubble);
|
|
|
|
if (list.Count == 0)
|
|
{
|
|
_activeSpeechBubbles.Remove(entityUid);
|
|
}
|
|
}
|
|
|
|
public void OnChatBoxTextSubmitted(ChatBox chatBox, ReadOnlyMemory<char> text, ChatSelectChannel channel)
|
|
{
|
|
DebugTools.Assert(chatBox == CurrentChatBox);
|
|
|
|
var str = text.ToString();
|
|
|
|
switch (channel)
|
|
{
|
|
case ChatSelectChannel.Console:
|
|
// run locally
|
|
_consoleHost.ExecuteCommand(text.ToString());
|
|
break;
|
|
|
|
case ChatSelectChannel.OOC:
|
|
_consoleHost.ExecuteCommand($"ooc \"{CommandParsing.Escape(str)}\"");
|
|
break;
|
|
|
|
case ChatSelectChannel.Admin:
|
|
_consoleHost.ExecuteCommand($"asay \"{CommandParsing.Escape(str)}\"");
|
|
break;
|
|
|
|
case ChatSelectChannel.Emotes:
|
|
_consoleHost.ExecuteCommand($"me \"{CommandParsing.Escape(str)}\"");
|
|
break;
|
|
|
|
case ChatSelectChannel.Dead:
|
|
if (IsGhost)
|
|
goto case ChatSelectChannel.Local;
|
|
else if (_adminMgr.HasFlag(AdminFlags.Admin))
|
|
_consoleHost.ExecuteCommand($"dsay \"{CommandParsing.Escape(str)}\"");
|
|
else
|
|
Logger.WarningS("chat", "Tried to speak on deadchat without being ghost or admin.");
|
|
break;
|
|
|
|
case ChatSelectChannel.Radio:
|
|
_consoleHost.ExecuteCommand($"say \";{CommandParsing.Escape(str)}\"");
|
|
break;
|
|
|
|
case ChatSelectChannel.Local:
|
|
_consoleHost.ExecuteCommand($"say \"{CommandParsing.Escape(str)}\"");
|
|
break;
|
|
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(channel), channel, null);
|
|
}
|
|
}
|
|
|
|
public void OnFilterButtonToggled(ChatChannel channel, bool enabled)
|
|
{
|
|
if (enabled)
|
|
{
|
|
ChannelFilters |= channel;
|
|
_unreadMessages.Remove(channel);
|
|
UnreadMessageCountsUpdated?.Invoke();
|
|
}
|
|
else
|
|
{
|
|
ChannelFilters &= ~channel;
|
|
}
|
|
|
|
FiltersUpdated?.Invoke();
|
|
}
|
|
|
|
private void OnChatMessage(MsgChatMessage msg)
|
|
{
|
|
// Log all incoming chat to repopulate when filter is un-toggled
|
|
if (!msg.HideChat)
|
|
{
|
|
var storedMessage = new StoredChatMessage(msg);
|
|
_history.Add(storedMessage);
|
|
MessageAdded?.Invoke(storedMessage);
|
|
|
|
if (!storedMessage.Read)
|
|
{
|
|
Logger.Debug($"Message filtered: {storedMessage.Channel}: {storedMessage.Message}");
|
|
if (!_unreadMessages.TryGetValue(msg.Channel, out var count))
|
|
count = 0;
|
|
|
|
count += 1;
|
|
_unreadMessages[msg.Channel] = count;
|
|
UnreadMessageCountsUpdated?.Invoke();
|
|
}
|
|
}
|
|
|
|
// Local messages that have an entity attached get a speech bubble.
|
|
if (msg.SenderEntity == default)
|
|
return;
|
|
|
|
switch (msg.Channel)
|
|
{
|
|
case ChatChannel.Local:
|
|
AddSpeechBubble(msg, SpeechBubble.SpeechType.Say);
|
|
break;
|
|
|
|
case ChatChannel.Dead:
|
|
if (!IsGhost)
|
|
break;
|
|
|
|
AddSpeechBubble(msg, SpeechBubble.SpeechType.Say);
|
|
break;
|
|
|
|
case ChatChannel.Emotes:
|
|
AddSpeechBubble(msg, SpeechBubble.SpeechType.Emote);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void AddSpeechBubble(MsgChatMessage msg, SpeechBubble.SpeechType speechType)
|
|
{
|
|
if (!_entityManager.EntityExists(msg.SenderEntity))
|
|
{
|
|
Logger.WarningS("chat", "Got local chat message with invalid sender entity: {0}", msg.SenderEntity);
|
|
return;
|
|
}
|
|
|
|
var messages = SplitMessage(FormattedMessage.RemoveMarkup(msg.Message));
|
|
|
|
foreach (var message in messages)
|
|
{
|
|
EnqueueSpeechBubble(msg.SenderEntity, message, speechType);
|
|
}
|
|
}
|
|
|
|
private List<string> SplitMessage(string msg)
|
|
{
|
|
// Split message into words separated by spaces.
|
|
var words = msg.Split(' ');
|
|
var messages = new List<string>();
|
|
var currentBuffer = new List<string>();
|
|
|
|
// Really shoddy way to approximate word length.
|
|
// Yes, I am aware of all the crimes here.
|
|
// TODO: Improve this to use actual glyph width etc..
|
|
var currentWordLength = 0;
|
|
foreach (var word in words)
|
|
{
|
|
// +1 for the space.
|
|
currentWordLength += word.Length + 1;
|
|
|
|
if (currentWordLength > SingleBubbleCharLimit)
|
|
{
|
|
// Too long for the current speech bubble, flush it.
|
|
messages.Add(string.Join(" ", currentBuffer));
|
|
currentBuffer.Clear();
|
|
|
|
currentWordLength = word.Length;
|
|
|
|
if (currentWordLength > SingleBubbleCharLimit)
|
|
{
|
|
// Word is STILL too long.
|
|
// Truncate it with an ellipse.
|
|
messages.Add($"{word.Substring(0, SingleBubbleCharLimit - 3)}...");
|
|
currentWordLength = 0;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
currentBuffer.Add(word);
|
|
}
|
|
|
|
if (currentBuffer.Count != 0)
|
|
{
|
|
// Don't forget the last bubble.
|
|
messages.Add(string.Join(" ", currentBuffer));
|
|
}
|
|
|
|
return messages;
|
|
}
|
|
|
|
private void EnqueueSpeechBubble(EntityUid entity, string contents, SpeechBubble.SpeechType speechType)
|
|
{
|
|
// Don't enqueue speech bubbles for other maps. TODO: Support multiple viewports/maps?
|
|
if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)
|
|
return;
|
|
|
|
if (!_queuedSpeechBubbles.TryGetValue(entity, out var queueData))
|
|
{
|
|
queueData = new SpeechBubbleQueueData();
|
|
_queuedSpeechBubbles.Add(entity, queueData);
|
|
}
|
|
|
|
queueData.MessageQueue.Enqueue(new SpeechBubbleData
|
|
{
|
|
Message = contents,
|
|
Type = speechType,
|
|
});
|
|
}
|
|
|
|
private void CreateSpeechBubble(EntityUid entity, SpeechBubbleData speechData)
|
|
{
|
|
var bubble =
|
|
SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eyeManager, this, _entityManager);
|
|
|
|
if (_activeSpeechBubbles.TryGetValue(entity, out var existing))
|
|
{
|
|
// Push up existing bubbles above the mob's head.
|
|
foreach (var existingBubble in existing)
|
|
{
|
|
existingBubble.VerticalOffset += bubble.ContentHeight;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
existing = new List<SpeechBubble>();
|
|
_activeSpeechBubbles.Add(entity, existing);
|
|
}
|
|
|
|
existing.Add(bubble);
|
|
_speechBubbleRoot.AddChild(bubble);
|
|
|
|
if (existing.Count > SpeechBubbleCap)
|
|
{
|
|
// Get the oldest to start fading fast.
|
|
var last = existing[0];
|
|
last.FadeNow();
|
|
}
|
|
}
|
|
|
|
private sealed class SpeechBubbleQueueData
|
|
{
|
|
/// <summary>
|
|
/// Time left until the next speech bubble can appear.
|
|
/// </summary>
|
|
public float TimeLeft { get; set; }
|
|
|
|
public Queue<SpeechBubbleData> MessageQueue { get; } = new();
|
|
}
|
|
}
|
|
}
|