Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
Víctor Aguilera Puerto 67fbdb96b3 Fix deconstructing walls creating an atmos void.
This caused a lot of high pressure movements.
2020-08-15 16:51:57 +02:00

98 lines
3.1 KiB
C#

using System;
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
public class AirtightComponent : Component, IMapInit
{
private SnapGridComponent _snapGrid;
private (GridId, MapIndices) _lastPosition;
public override string Name => "Airtight";
private bool _airBlocked = true;
private bool _fixVacuum = false;
[ViewVariables(VVAccess.ReadWrite)]
public bool AirBlocked
{
get => _airBlocked;
set
{
_airBlocked = value;
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.Invalidate(_snapGrid.Position);
}
}
[ViewVariables]
public bool FixVacuum => _fixVacuum;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _airBlocked, "airBlocked", true);
serializer.DataField(ref _fixVacuum, "fixVacuum", true);
}
public override void Initialize()
{
base.Initialize();
// Using the SnapGrid is critical for the performance of the room builder, and thus if
// it is absent the component will not be airtight. An exception is much easier to track
// down than the object magically not being airtight, so throw one if the SnapGrid component
// is missing.
if (!Owner.TryGetComponent(out _snapGrid))
throw new Exception("Airtight entities must have a SnapGrid component");
UpdatePosition();
}
public void MapInit()
{
_snapGrid.OnPositionChanged += OnTransformMove;
_lastPosition = (Owner.Transform.GridID, _snapGrid.Position);
UpdatePosition();
}
protected override void Shutdown()
{
base.Shutdown();
_airBlocked = false;
_snapGrid.OnPositionChanged -= OnTransformMove;
if(_fixVacuum)
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?
.FixVacuum(_snapGrid.Position);
UpdatePosition();
}
private void OnTransformMove()
{
UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
UpdatePosition();
_lastPosition = (Owner.Transform.GridID, _snapGrid.Position);
}
private void UpdatePosition() => UpdatePosition(Owner.Transform.GridID, _snapGrid.Position);
private void UpdatePosition(GridId gridId, MapIndices pos)
{
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId)?.Invalidate(pos);
}
}
}