Files
tbd-station-14/Content.Shared/StatusIcon/StatusIconPrototype.cs
PrPleGoo 67e4b626c1 Hunger and thirst HUDs (#18066)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear
2023-07-18 00:01:22 -06:00

56 lines
1.4 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.StatusIcon;
/// <summary>
/// A data structure that holds relevant
/// information for status icons.
/// </summary>
[Virtual, DataDefinition]
public class StatusIconData : IComparable<StatusIconData>
{
/// <summary>
/// The icon that's displayed on the entity.
/// </summary>
[DataField("icon", required: true)]
public SpriteSpecifier Icon = default!;
/// <summary>
/// A priority for the order in which the icons will be displayed.
/// </summary>
[DataField("priority")]
public int Priority = 10;
/// <summary>
/// A preference for where the icon will be displayed. None | Left | Right
/// </summary>
[DataField("locationPreference")]
public StatusIconLocationPreference LocationPreference = StatusIconLocationPreference.None;
public int CompareTo(StatusIconData? other)
{
return Priority.CompareTo(other?.Priority ?? int.MaxValue);
}
}
/// <summary>
/// <see cref="StatusIconData"/> but in new convenient prototype form!
/// </summary>
[Prototype("statusIcon")]
public sealed class StatusIconPrototype : StatusIconData, IPrototype
{
/// <inheritdoc/>
[IdDataField]
public string ID { get; } = default!;
}
[Serializable, NetSerializable]
public enum StatusIconLocationPreference : byte
{
None,
Left,
Right,
}