* security HUD now shows a job icon on entities with a body * thirst goggles * set starting hud gear
74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using Content.Shared.Nutrition.Components;
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using Content.Shared.Overlays;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays
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{
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public sealed class ShowThirstIconsSystem : ComponentAddedOverlaySystemBase<ShowThirstIconsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototypeMan = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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private StatusIconPrototype? _overhydrated;
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private StatusIconPrototype? _thirsty;
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private StatusIconPrototype? _parched;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ThirstComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(EntityUid uid, ThirstComponent thirstComponent, ref GetStatusIconsEvent @event)
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{
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if (!IsActive)
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return;
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var healthIcons = DecideThirstIcon(uid, thirstComponent);
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@event.StatusIcons.AddRange(healthIcons);
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}
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private IReadOnlyList<StatusIconPrototype> DecideThirstIcon(EntityUid uid, ThirstComponent thirstComponent)
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{
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var result = new List<StatusIconPrototype>();
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if (_entManager.TryGetComponent<MetaDataComponent>(uid, out var metaDataComponent) &&
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metaDataComponent.Flags.HasFlag(MetaDataFlags.InContainer))
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{
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return result;
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}
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switch (thirstComponent.CurrentThirstThreshold)
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{
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case ThirstThreshold.OverHydrated:
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if (_overhydrated != null ||
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_prototypeMan.TryIndex("ThirstIcon_Overhydrated", out _overhydrated))
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{
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result.Add(_overhydrated);
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}
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break;
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case ThirstThreshold.Thirsty:
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if (_thirsty != null ||
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_prototypeMan.TryIndex("ThirstIcon_Thirsty", out _thirsty))
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{
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result.Add(_thirsty);
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}
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break;
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case ThirstThreshold.Parched:
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if (_parched != null ||
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_prototypeMan.TryIndex("ThirstIcon_Parched", out _parched))
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{
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result.Add(_parched);
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}
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break;
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}
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return result;
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}
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}
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}
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