* security HUD now shows a job icon on entities with a body * thirst goggles * set starting hud gear
75 lines
2.5 KiB
C#
75 lines
2.5 KiB
C#
using Content.Shared.Nutrition.Components;
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using Content.Shared.Overlays;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays
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{
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public sealed class ShowHungerIconsSystem : ComponentAddedOverlaySystemBase<ShowHungerIconsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototypeMan = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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private StatusIconPrototype? _overfed;
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private StatusIconPrototype? _peckish;
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private StatusIconPrototype? _starving;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HungerComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent hungerComponent, ref GetStatusIconsEvent @event)
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{
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if (!IsActive)
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return;
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var healthIcons = DecideHungerIcon(uid, hungerComponent);
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@event.StatusIcons.AddRange(healthIcons);
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}
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private IReadOnlyList<StatusIconPrototype> DecideHungerIcon(EntityUid uid, HungerComponent hungerComponent)
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{
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var result = new List<StatusIconPrototype>();
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if (_entManager.TryGetComponent<MetaDataComponent>(uid, out var metaDataComponent) &&
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metaDataComponent.Flags.HasFlag(MetaDataFlags.InContainer))
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{
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return result;
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}
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switch (hungerComponent.CurrentThreshold)
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{
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case HungerThreshold.Overfed:
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if (_overfed != null ||
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_prototypeMan.TryIndex("HungerIcon_Overfed", out _overfed))
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{
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result.Add(_overfed);
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}
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break;
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case HungerThreshold.Peckish:
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if (_peckish != null ||
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_prototypeMan.TryIndex("HungerIcon_Peckish", out _peckish))
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{
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result.Add(_peckish);
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}
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break;
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case HungerThreshold.Starving:
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if (_starving != null ||
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_prototypeMan.TryIndex("HungerIcon_Starving", out _starving))
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{
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result.Add(_starving);
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}
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break;
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}
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return result;
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}
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}
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}
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