* Refactor body component to use slots instead of an army of dictionaries * Update vox * Replace static method call with extension * Add setpart method, replace dispose with shutdown * Fix tests, fix not listening to slot events when setting a part
108 lines
2.6 KiB
C#
108 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Body.Slot
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{
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public class BodyPartSlot
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{
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public BodyPartSlot(string id, BodyPartType partType, IEnumerable<BodyPartSlot> connections)
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{
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Id = id;
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PartType = partType;
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Connections = new HashSet<BodyPartSlot>(connections);
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}
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public BodyPartSlot(string id, BodyPartType partType)
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{
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Id = id;
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PartType = partType;
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Connections = new HashSet<BodyPartSlot>();
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}
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/// <summary>
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/// The ID of this slot.
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/// </summary>
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[ViewVariables]
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public string Id { get; }
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/// <summary>
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/// The part type that this slot accepts.
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/// </summary>
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[ViewVariables]
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public BodyPartType PartType { get; }
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/// <summary>
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/// The part currently in this slot, if any.
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/// </summary>
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[ViewVariables]
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public IBodyPart? Part { get; private set; }
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/// <summary>
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/// List of slots that this slot connects to.
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/// </summary>
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[ViewVariables]
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public HashSet<BodyPartSlot> Connections { get; private set; }
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public event Action<IBodyPart>? PartAdded;
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public event Action<IBodyPart>? PartRemoved;
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internal void SetConnectionsInternal(IEnumerable<BodyPartSlot> connections)
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{
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Connections = new HashSet<BodyPartSlot>(connections);
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}
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public bool CanAddPart(IBodyPart part)
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{
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return Part == null && part.PartType == PartType;
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}
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public bool TryAddPart(IBodyPart part)
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{
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if (!CanAddPart(part))
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{
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return false;
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}
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SetPart(part);
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return true;
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}
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public void SetPart(IBodyPart part)
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{
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if (Part != null)
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{
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RemovePart();
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}
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Part = part;
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PartAdded?.Invoke(part);
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}
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public bool RemovePart()
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{
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if (Part == null)
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{
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return false;
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}
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var old = Part;
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Part = null;
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PartRemoved?.Invoke(old);
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return true;
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}
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public void Shutdown()
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{
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Part = null;
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Connections.Clear();
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PartAdded = null;
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PartRemoved = null;
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}
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}
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}
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