Files
tbd-station-14/Content.Shared/Medical/SuitSensor/SharedSuitSensor.cs
BombasterDS 67253a3fe1 Change suit sensors on other players (#29668)
* Suit sensors can be turned off on other players

* less doafter time + interaction (nostate) check

* code cleanup

* code cleanup 2
2024-08-11 19:04:42 +10:00

84 lines
2.4 KiB
C#

using Content.Shared.DoAfter;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Medical.SuitSensor;
[Serializable, NetSerializable]
public sealed class SuitSensorStatus
{
public SuitSensorStatus(NetEntity suitSensorUid, string name, string job, string jobIcon, List<string> jobDepartments)
{
SuitSensorUid = suitSensorUid;
Name = name;
Job = job;
JobIcon = jobIcon;
JobDepartments = jobDepartments;
}
public TimeSpan Timestamp;
public NetEntity SuitSensorUid;
public string Name;
public string Job;
public string JobIcon;
public List<string> JobDepartments;
public bool IsAlive;
public int? TotalDamage;
public int? TotalDamageThreshold;
public float? DamagePercentage => TotalDamageThreshold == null || TotalDamage == null ? null : TotalDamage / (float) TotalDamageThreshold;
public NetCoordinates? Coordinates;
}
[Serializable, NetSerializable]
public enum SuitSensorMode : byte
{
/// <summary>
/// Sensor doesn't send any information about owner
/// </summary>
SensorOff = 0,
/// <summary>
/// Sensor sends only binary status (alive/dead)
/// </summary>
SensorBinary = 1,
/// <summary>
/// Sensor sends health vitals status
/// </summary>
SensorVitals = 2,
/// <summary>
/// Sensor sends vitals status and GPS position
/// </summary>
SensorCords = 3
}
public static class SuitSensorConstants
{
public const string NET_NAME = "name";
public const string NET_JOB = "job";
public const string NET_JOB_ICON = "jobIcon";
public const string NET_JOB_DEPARTMENTS = "jobDepartments";
public const string NET_IS_ALIVE = "alive";
public const string NET_TOTAL_DAMAGE = "vitals";
public const string NET_TOTAL_DAMAGE_THRESHOLD = "vitalsThreshold";
public const string NET_COORDINATES = "coords";
public const string NET_SUIT_SENSOR_UID = "uid";
///Used by the CrewMonitoringServerSystem to send the status of all connected suit sensors to each crew monitor
public const string NET_STATUS_COLLECTION = "suit-status-collection";
}
[Serializable, NetSerializable]
public sealed partial class SuitSensorChangeDoAfterEvent : DoAfterEvent
{
public SuitSensorMode Mode { get; private set; } = SuitSensorMode.SensorOff;
public SuitSensorChangeDoAfterEvent(SuitSensorMode mode)
{
Mode = mode;
}
public override DoAfterEvent Clone() => this;
}