Files
tbd-station-14/Content.Shared/GameObjects/Components/Power/SharedLatheComponent.cs
2020-05-24 18:56:19 +02:00

16 lines
295 B
C#

using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum LatheVisualState
{
Idle,
Producing,
InsertingMetal,
InsertingGlass,
InsertingGold
}
}