Files
tbd-station-14/Content.Client/UserInterface/HandsGui.cs
Pieter-Jan Briers 6704245a41 The Wait Is Over. (#49)
* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
2018-04-07 15:31:38 +02:00

197 lines
6.5 KiB
C#

using Content.Client.Interfaces.GameObjects;
using SS14.Client.GameObjects;
using SS14.Client.Graphics;
using SS14.Client.Graphics.Drawing;
using SS14.Client.Input;
using SS14.Client.Interfaces.Player;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.ResourceManagement;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
namespace Content.Client.UserInterface
{
public class HandsGui : HBoxContainer
{
private static readonly Color _inactiveColor = new Color(90, 90, 90);
private const int BOX_SPACING = 1;
// The boxes are square so that's both width and height.
private const int BOX_SIZE = 50;
private readonly IPlayerManager _playerManager = IoCManager.Resolve<IPlayerManager>();
private readonly IUserInterfaceManager _userInterfaceManager = IoCManager.Resolve<IUserInterfaceManager>();
private StyleBoxTexture handBox;
private StyleBoxTexture inactiveHandBox;
private UiHandInfo LeftHand;
private UiHandInfo RightHand;
private Box2i handL;
private Box2i handR;
protected override void Initialize()
{
base.Initialize();
var _resMgr = IoCManager.Resolve<IResourceCache>();
var handsBoxTexture = _resMgr.GetResource<TextureResource>("Textures/UserInterface/handsbox.png");
handBox = new StyleBoxTexture()
{
Texture = handsBoxTexture,
};
handBox.SetMargin(StyleBox.Margin.All, 6);
inactiveHandBox = new StyleBoxTexture(handBox)
{
Modulate = _inactiveColor,
};
SetMarginsPreset(LayoutPreset.CenterBottom);
SetAnchorPreset(LayoutPreset.CenterBottom);
handL = new Box2i(0, 0, BOX_SIZE, BOX_SIZE);
handR = handL.Translated(new Vector2i(BOX_SIZE + BOX_SPACING, 0));
SS14.Shared.Log.Logger.Debug($"{handL}, {handR}");
MouseFilter = MouseFilterMode.Stop;
}
protected override Vector2 CalculateMinimumSize()
{
return new Vector2(BOX_SIZE * 2 + 1, BOX_SIZE);
}
protected override void Draw(DrawingHandle handle)
{
if (_playerManager?.LocalPlayer == null)
{
return;
}
IEntity entity = _playerManager.LocalPlayer.ControlledEntity;
if (entity == null || !entity.TryGetComponent<IHandsComponent>(out var hands))
{
return;
}
var leftActive = hands.ActiveIndex == "left";
handle.DrawStyleBox(handBox, leftActive ? handL : handR);
handle.DrawStyleBox(inactiveHandBox, leftActive ? handR : handL);
if (LeftHand.Entity != null && LeftHand.HeldSprite != null)
{
var bounds = LeftHand.HeldSprite.Size;
handle.DrawTextureRect(LeftHand.HeldSprite,
Box2i.FromDimensions(handL.Left + (int)(handL.Width / 2f - bounds.X / 2f),
handL.Top + (int)(handL.Height / 2f - bounds.Y / 2f),
(int)bounds.X, (int)bounds.Y), tile: false);
}
if (RightHand.Entity != null && RightHand.HeldSprite != null)
{
var bounds = RightHand.HeldSprite.Size;
handle.DrawTextureRect(RightHand.HeldSprite,
Box2i.FromDimensions(handR.Left + (int)(handR.Width / 2f - bounds.Y / 2f),
handR.Top + (int)(handR.Height / 2f - bounds.Y / 2f),
(int)bounds.X, (int)bounds.Y), tile: false);
}
}
public void UpdateHandIcons()
{
UpdateDraw();
if (_playerManager?.LocalPlayer.ControlledEntity == null)
{
return;
}
IEntity entity = _playerManager.LocalPlayer.ControlledEntity;
if (!entity.TryGetComponent<IHandsComponent>(out var hands))
{
return;
}
var left = hands.GetEntity("left");
var right = hands.GetEntity("right");
if (left != null)
{
if (left != LeftHand.Entity)
{
LeftHand.Entity = left;
LeftHand.HeldSprite = GetIconSprite(left);
}
}
else
{
LeftHand.Entity = null;
LeftHand.HeldSprite = null;
}
if (right != null)
{
if (right != RightHand.Entity)
{
RightHand.Entity = right;
RightHand.HeldSprite = GetIconSprite(right);
}
}
else
{
RightHand.Entity = null;
RightHand.HeldSprite = null;
}
}
private void SendSwitchHandTo(string index)
{
IEntity entity = _playerManager.LocalPlayer.ControlledEntity;
if (!entity.TryGetComponent<IHandsComponent>(out var hands))
{
return;
}
hands.SendChangeHand(index);
}
protected override bool HasPoint(Vector2 point)
{
return handL.Contains((Vector2i)point) || handR.Contains((Vector2i)point);
}
protected override void MouseDown(GUIMouseButtonEventArgs args)
{
base.MouseDown(args);
if (args.Button != Mouse.Button.Right)
{
return;
}
if (handL.Contains((Vector2i)args.RelativePosition))
{
SendSwitchHandTo("left");
}
if (handR.Contains((Vector2i)args.RelativePosition))
{
SendSwitchHandTo("right");
}
}
private static Texture GetIconSprite(IEntity entity)
{
if (entity.TryGetComponent<IconComponent>(out var component) && component.Icon != null)
{
return component.Icon;
}
return IoCManager.Resolve<IResourceCache>().GetFallback<TextureResource>();
}
private struct UiHandInfo
{
public IEntity Entity { get; set; }
public Texture HeldSprite { get; set; }
}
}
}