* Action stuff - Cleanup some event stuff - Avoid dirtying entity unnecessarily - Add ActionGrant as an easy way to apply / remove actions via compregistry. * Fix merge
15 lines
531 B
C#
15 lines
531 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Actions;
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/// <summary>
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/// Works in tandem with <see cref="ActionGrantComponent"/> by granting those actions to the equipper entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(ActionGrantSystem))]
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public sealed partial class ItemActionGrantComponent : Component
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{
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[DataField(required: true), AutoNetworkedField, AlwaysPushInheritance]
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public List<EntProtoId> Actions = new();
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}
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