249 lines
9.1 KiB
C#
249 lines
9.1 KiB
C#
using Robust.Shared.Audio;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.Actions;
|
|
|
|
// TODO ACTIONS make this a separate component and remove the inheritance stuff.
|
|
// TODO ACTIONS convert to auto comp state?
|
|
|
|
// TODO add access attribute. Need to figure out what to do with decal & mapping actions.
|
|
// [Access(typeof(SharedActionsSystem))]
|
|
[EntityCategory("Actions")]
|
|
public abstract partial class BaseActionComponent : Component
|
|
{
|
|
public abstract BaseActionEvent? BaseEvent { get; }
|
|
|
|
/// <summary>
|
|
/// Icon representing this action in the UI.
|
|
/// </summary>
|
|
[DataField("icon")] public SpriteSpecifier? Icon;
|
|
|
|
/// <summary>
|
|
/// For toggle actions only, icon to show when toggled on. If omitted, the action will simply be highlighted
|
|
/// when turned on.
|
|
/// </summary>
|
|
[DataField("iconOn")] public SpriteSpecifier? IconOn;
|
|
|
|
/// <summary>
|
|
/// For toggle actions only, background to show when toggled on.
|
|
/// </summary>
|
|
[DataField] public SpriteSpecifier? BackgroundOn;
|
|
|
|
/// <summary>
|
|
/// If not null, this color will modulate the action icon color.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This currently only exists for decal-placement actions, so that the action icons correspond to the color of
|
|
/// the decal. But this is probably useful for other actions, including maybe changing color on toggle.
|
|
/// </remarks>
|
|
[DataField("iconColor")] public Color IconColor = Color.White;
|
|
|
|
/// <summary>
|
|
/// The original <see cref="IconColor"/> this action was.
|
|
/// </summary>
|
|
[DataField] public Color OriginalIconColor;
|
|
|
|
/// <summary>
|
|
/// The color the action should turn to when disabled
|
|
/// </summary>
|
|
[DataField] public Color DisabledIconColor = Color.DimGray;
|
|
|
|
/// <summary>
|
|
/// Keywords that can be used to search for this action in the action menu.
|
|
/// </summary>
|
|
[DataField("keywords")] public HashSet<string> Keywords = new();
|
|
|
|
/// <summary>
|
|
/// Whether this action is currently enabled. If not enabled, this action cannot be performed.
|
|
/// </summary>
|
|
[DataField("enabled")] public bool Enabled = true;
|
|
|
|
/// <summary>
|
|
/// The toggle state of this action. Toggling switches the currently displayed icon, see <see cref="Icon"/> and <see cref="IconOn"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The toggle can set directly via <see cref="SharedActionsSystem.SetToggled"/>, but it will also be
|
|
/// automatically toggled for targeted-actions while selecting a target.
|
|
/// </remarks>
|
|
[DataField]
|
|
public bool Toggled;
|
|
|
|
/// <summary>
|
|
/// The current cooldown on the action.
|
|
/// </summary>
|
|
// TODO serialization
|
|
public (TimeSpan Start, TimeSpan End)? Cooldown;
|
|
|
|
/// <summary>
|
|
/// If true, the action will have an initial cooldown applied upon addition.
|
|
/// </summary>
|
|
[DataField] public bool StartDelay = false;
|
|
|
|
/// <summary>
|
|
/// Time interval between action uses.
|
|
/// </summary>
|
|
[DataField("useDelay")] public TimeSpan? UseDelay;
|
|
|
|
/// <summary>
|
|
/// Convenience tool for actions with limited number of charges. Automatically decremented on use, and the
|
|
/// action is disabled when it reaches zero. Does NOT automatically remove the action from the action bar.
|
|
/// However, charges will regenerate if <see cref="RenewCharges"/> is enabled and the action will not disable
|
|
/// when charges reach zero.
|
|
/// </summary>
|
|
[DataField("charges")] public int? Charges;
|
|
|
|
/// <summary>
|
|
/// The max charges this action has. If null, this is set automatically from <see cref="Charges"/> on mapinit.
|
|
/// </summary>
|
|
[DataField] public int? MaxCharges;
|
|
|
|
/// <summary>
|
|
/// If enabled, charges will regenerate after a <see cref="Cooldown"/> is complete
|
|
/// </summary>
|
|
[DataField("renewCharges")]public bool RenewCharges;
|
|
|
|
/// <summary>
|
|
/// The entity that contains this action. If the action is innate, this may be the user themselves.
|
|
/// This should almost always be non-null.
|
|
/// </summary>
|
|
[Access(typeof(ActionContainerSystem), typeof(SharedActionsSystem))]
|
|
[DataField]
|
|
public EntityUid? Container;
|
|
|
|
/// <summary>
|
|
/// Entity to use for the action icon. If no entity is provided and the <see cref="Container"/> differs from
|
|
/// <see cref="AttachedEntity"/>, then it will default to using <see cref="Container"/>
|
|
/// </summary>
|
|
public EntityUid? EntityIcon
|
|
{
|
|
get
|
|
{
|
|
if (EntIcon != null)
|
|
return EntIcon;
|
|
|
|
if (AttachedEntity != Container)
|
|
return Container;
|
|
|
|
return null;
|
|
}
|
|
set => EntIcon = value;
|
|
}
|
|
|
|
[DataField]
|
|
public EntityUid? EntIcon;
|
|
|
|
/// <summary>
|
|
/// Whether the action system should block this action if the user cannot currently interact. Some spells or
|
|
/// abilities may want to disable this and implement their own checks.
|
|
/// </summary>
|
|
[DataField("checkCanInteract")] public bool CheckCanInteract = true;
|
|
|
|
/// <summary>
|
|
/// Whether to check if the user is conscious or not. Can be used instead of <see cref="CheckCanInteract"/>
|
|
/// for a more permissive check.
|
|
/// </summary>
|
|
[DataField] public bool CheckConsciousness = true;
|
|
|
|
/// <summary>
|
|
/// If true, this will cause the action to only execute locally without ever notifying the server.
|
|
/// </summary>
|
|
[DataField("clientExclusive")] public bool ClientExclusive = false;
|
|
|
|
/// <summary>
|
|
/// Determines the order in which actions are automatically added the action bar.
|
|
/// </summary>
|
|
[DataField("priority")] public int Priority = 0;
|
|
|
|
/// <summary>
|
|
/// What entity, if any, currently has this action in the actions component?
|
|
/// </summary>
|
|
[DataField] public EntityUid? AttachedEntity;
|
|
|
|
/// <summary>
|
|
/// If true, this will cause the the action event to always be raised directed at the action performer/user instead of the action's container/provider.
|
|
/// </summary>
|
|
[DataField]
|
|
public bool RaiseOnUser;
|
|
|
|
/// <summary>
|
|
/// Whether or not to automatically add this action to the action bar when it becomes available.
|
|
/// </summary>
|
|
[DataField("autoPopulate")] public bool AutoPopulate = true;
|
|
|
|
/// <summary>
|
|
/// Temporary actions are deleted when they get removed a <see cref="ActionsComponent"/>.
|
|
/// </summary>
|
|
[DataField("temporary")] public bool Temporary;
|
|
|
|
/// <summary>
|
|
/// Determines the appearance of the entity-icon for actions that are enabled via some entity.
|
|
/// </summary>
|
|
[DataField("itemIconStyle")] public ItemActionIconStyle ItemIconStyle;
|
|
|
|
/// <summary>
|
|
/// If not null, this sound will be played when performing this action.
|
|
/// </summary>
|
|
[DataField("sound")] public SoundSpecifier? Sound;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public abstract class BaseActionComponentState : ComponentState
|
|
{
|
|
public SpriteSpecifier? Icon;
|
|
public SpriteSpecifier? IconOn;
|
|
public Color IconColor;
|
|
public Color OriginalIconColor;
|
|
public Color DisabledIconColor;
|
|
public HashSet<string> Keywords;
|
|
public bool Enabled;
|
|
public bool Toggled;
|
|
public (TimeSpan Start, TimeSpan End)? Cooldown;
|
|
public TimeSpan? UseDelay;
|
|
public int? Charges;
|
|
public int? MaxCharges;
|
|
public bool RenewCharges;
|
|
public NetEntity? Container;
|
|
public NetEntity? EntityIcon;
|
|
public bool CheckCanInteract;
|
|
public bool CheckConsciousness;
|
|
public bool ClientExclusive;
|
|
public int Priority;
|
|
public NetEntity? AttachedEntity;
|
|
public bool RaiseOnUser;
|
|
public bool AutoPopulate;
|
|
public bool Temporary;
|
|
public ItemActionIconStyle ItemIconStyle;
|
|
public SoundSpecifier? Sound;
|
|
|
|
protected BaseActionComponentState(BaseActionComponent component, IEntityManager entManager)
|
|
{
|
|
Container = entManager.GetNetEntity(component.Container);
|
|
EntityIcon = entManager.GetNetEntity(component.EntIcon);
|
|
AttachedEntity = entManager.GetNetEntity(component.AttachedEntity);
|
|
RaiseOnUser = component.RaiseOnUser;
|
|
Icon = component.Icon;
|
|
IconOn = component.IconOn;
|
|
IconColor = component.IconColor;
|
|
OriginalIconColor = component.OriginalIconColor;
|
|
DisabledIconColor = component.DisabledIconColor;
|
|
Keywords = component.Keywords;
|
|
Enabled = component.Enabled;
|
|
Toggled = component.Toggled;
|
|
Cooldown = component.Cooldown;
|
|
UseDelay = component.UseDelay;
|
|
Charges = component.Charges;
|
|
MaxCharges = component.MaxCharges;
|
|
RenewCharges = component.RenewCharges;
|
|
CheckCanInteract = component.CheckCanInteract;
|
|
CheckConsciousness = component.CheckConsciousness;
|
|
ClientExclusive = component.ClientExclusive;
|
|
Priority = component.Priority;
|
|
AutoPopulate = component.AutoPopulate;
|
|
Temporary = component.Temporary;
|
|
ItemIconStyle = component.ItemIconStyle;
|
|
Sound = component.Sound;
|
|
}
|
|
}
|