Files
tbd-station-14/Content.Server/Mobs/Commands.cs
Pieter-Jan Briers 66c8a68891 Holy crap auth works (#2099)
* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
2020-09-29 14:26:00 +02:00

164 lines
5.2 KiB
C#

using System.Text;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs.Roles;
using Content.Server.Players;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Server.Mobs
{
public class MindInfoCommand : IClientCommand
{
public string Command => "mindinfo";
public string Description => "Lists info for the mind of a specific player.";
public string Help => "mindinfo <session ID>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, "Expected exactly 1 argument.");
return;
}
var mgr = IoCManager.Resolve<IPlayerManager>();
if (mgr.TryGetSessionByUsername(args[0], out var data))
{
var mind = data.ContentData().Mind;
var builder = new StringBuilder();
builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedMob?.Owner?.Uid);
foreach (var role in mind.AllRoles)
{
builder.AppendFormat("{0} ", role.Name);
}
shell.SendText(player, builder.ToString());
}
else
{
shell.SendText(player, "Can't find that mind");
}
}
}
public class AddRoleCommand : IClientCommand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public string Command => "addrole";
public string Description => "Adds a role to a player's mind.";
public string Help => "addrole <session ID> <Role Type>\nThat role type is the actual C# type name.";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 2)
{
shell.SendText(player, "Expected exactly 2 arguments.");
return;
}
var mgr = IoCManager.Resolve<IPlayerManager>();
if (mgr.TryGetPlayerDataByUsername(args[0], out var data))
{
var mind = data.ContentData().Mind;
var role = new Job(mind, _prototypeManager.Index<JobPrototype>(args[1]));
mind.AddRole(role);
}
else
{
shell.SendText(player, "Can't find that mind");
}
}
}
public class RemoveRoleCommand : IClientCommand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public string Command => "rmrole";
public string Description => "Removes a role from a player's mind.";
public string Help => "rmrole <session ID> <Role Type>\nThat role type is the actual C# type name.";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 2)
{
shell.SendText(player, "Expected exactly 2 arguments.");
return;
}
var mgr = IoCManager.Resolve<IPlayerManager>();
if (mgr.TryGetPlayerDataByUsername(args[0], out var data))
{
var mind = data.ContentData().Mind;
var role = new Job(mind, _prototypeManager.Index<JobPrototype>(args[1]));
mind.RemoveRole(role);
}
else
{
shell.SendText(player, "Can't find that mind");
}
}
}
public class AddOverlayCommand : IClientCommand
{
public string Command => "addoverlay";
public string Description => "Adds an overlay by its ID";
public string Help => "addoverlay <id>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, "Expected 1 argument.");
return;
}
if (player?.AttachedEntity != null)
{
if (player.AttachedEntity.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent))
{
overlayEffectsComponent.AddOverlay(args[0]);
}
}
}
}
public class RemoveOverlayCommand : IClientCommand
{
public string Command => "rmoverlay";
public string Description => "Removes an overlay by its ID";
public string Help => "rmoverlay <id>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, "Expected 1 argument.");
return;
}
if (player?.AttachedEntity != null)
{
if (player.AttachedEntity.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent))
{
overlayEffectsComponent.RemoveOverlay(args[0]);
}
}
}
}
}