Files
tbd-station-14/Content.Server/GameObjects/Components/Healing/HealingComponent.cs
Víctor Aguilera Puerto 6649d06fd8 HealingComponent can now heal different types of damage (#146)
```
  - type: Healing
    heal: 100
    damage: Heat
```
2019-03-21 19:34:03 +01:00

58 lines
1.7 KiB
C#

using System;
using SS14.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.IoC;
using SS14.Server.GameObjects;
using SS14.Shared.Maths;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Serialization;
using SS14.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
public class HealingComponent : Component, IAfterAttack, IUse
{
public override string Name => "Healing";
public int Heal = 100;
public DamageType Damage = DamageType.Brute;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Heal, "heal", 100);
serializer.DataField(ref Damage, "damage", DamageType.Brute);
}
void IAfterAttack.Afterattack(IEntity user, GridCoordinates clicklocation, IEntity attacked)
{
if (attacked == null)
{
return;
}
if (attacked.TryGetComponent(out DamageableComponent damagecomponent))
{
damagecomponent.TakeHealing(Damage, Heal);
Owner.Delete();
}
}
bool IUse.UseEntity(IEntity user)
{
if (user.TryGetComponent(out DamageableComponent damagecomponent))
{
damagecomponent.TakeHealing(Damage, Heal);
Owner.Delete();
return false;
}
return false;
}
}
}