Files
tbd-station-14/Content.Server/ServerContentIoC.cs
Paul Ritter 6602c8c972 Objectives (#2459)
* temp commit to save progress

* adds objectives

* refactors mind.addobjective a bit

* better names for my testobjectives which i'll remove later on anyways

* nullable errors

* some misc fixes

* no sorted or set, what was i thinking here?

* removes unused imports

* added commands

* fully implements stealcondition

* started uiwork

* moved prototypeicon to engine

* removes objective class & uiwork

* refactors ui to only update when opened
adds progresstexturerect

* adds some margin

* removes some testing code

* ignores objectiveprototypes on clientside

* fixes

* removes using statements for exp

* gets the job

* always show issuer

* locs & _

* giving commands some love

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs

Co-authored-by: Exp <theexp111@gmail.com>

* makes commands use new thingy

* string interpolation

* good catch exp

* loc'd

* linq gone

* runtime

* moves function from engine

* oopsie

* Update Content.Server/Objectives/Conditions/StealCondition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* makes messages directed

* base call & validation

* shuffle once

* No? Money down!

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 18:38:07 +11:00

61 lines
2.8 KiB
C#

using Content.Server.Administration;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Content.Server.Cargo;
using Content.Server.Chat;
using Content.Server.Database;
using Content.Server.Eui;
using Content.Server.GameObjects.Components.Mobs.Speech;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Server.GameObjects.EntitySystems.DeviceNetwork;
using Content.Server.GameTicking;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Interfaces.PDA;
using Content.Server.Objectives;
using Content.Server.Objectives.Interfaces;
using Content.Server.PDA;
using Content.Server.Preferences;
using Content.Server.Sandbox;
using Content.Server.Utility;
using Content.Shared.Interfaces;
using Content.Shared.Kitchen;
using Content.Shared.Alert;
using Robust.Shared.IoC;
namespace Content.Server
{
internal static class ServerContentIoC
{
public static void Register()
{
IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
IoCManager.Register<IGameTicker, GameTicker>();
IoCManager.Register<IChatManager, ChatManager>();
IoCManager.Register<IMoMMILink, MoMMILink>();
IoCManager.Register<ISandboxManager, SandboxManager>();
IoCManager.Register<ICargoOrderDataManager, CargoOrderDataManager>();
IoCManager.Register<IModuleManager, ServerModuleManager>();
IoCManager.Register<IServerPreferencesManager, ServerPreferencesManager>();
IoCManager.Register<IServerDbManager, ServerDbManager>();
IoCManager.Register<RecipeManager, RecipeManager>();
IoCManager.Register<AlertManager, AlertManager>();
IoCManager.Register<IPDAUplinkManager,PDAUplinkManager>();
IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
IoCManager.Register<INodeGroupManager, NodeGroupManager>();
IoCManager.Register<IPowerNetManager, PowerNetManager>();
IoCManager.Register<BlackboardManager, BlackboardManager>();
IoCManager.Register<ConsiderationsManager, ConsiderationsManager>();
IoCManager.Register<IAccentManager, AccentManager>();
IoCManager.Register<IConnectionManager, ConnectionManager>();
IoCManager.Register<IObjectivesManager, ObjectivesManager>();
IoCManager.Register<IAdminManager, AdminManager>();
IoCManager.Register<IDeviceNetwork, DeviceNetwork>();
IoCManager.Register<EuiManager, EuiManager>();
}
}
}