Files
tbd-station-14/Content.Client/GameObjects/Components
Paul Ritter 6602c8c972 Objectives (#2459)
* temp commit to save progress

* adds objectives

* refactors mind.addobjective a bit

* better names for my testobjectives which i'll remove later on anyways

* nullable errors

* some misc fixes

* no sorted or set, what was i thinking here?

* removes unused imports

* added commands

* fully implements stealcondition

* started uiwork

* moved prototypeicon to engine

* removes objective class & uiwork

* refactors ui to only update when opened
adds progresstexturerect

* adds some margin

* removes some testing code

* ignores objectiveprototypes on clientside

* fixes

* removes using statements for exp

* gets the job

* always show issuer

* locs & _

* giving commands some love

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs

Co-authored-by: Exp <theexp111@gmail.com>

* makes commands use new thingy

* string interpolation

* good catch exp

* loc'd

* linq gone

* runtime

* moves function from engine

* oopsie

* Update Content.Server/Objectives/Conditions/StealCondition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* makes messages directed

* base call & validation

* shuffle once

* No? Money down!

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 18:38:07 +11:00
..
2020-11-22 18:38:07 +11:00
2020-10-26 23:19:46 +01:00
2020-10-26 23:19:46 +01:00
2020-11-07 01:04:15 +01:00
2020-11-14 00:27:13 +11:00
2020-11-14 00:42:35 +11:00
2020-11-14 00:42:35 +11:00
2020-11-22 18:38:07 +11:00
2020-10-16 20:36:20 +02:00
2020-07-30 23:45:28 +02:00
2020-09-21 01:49:40 +02:00
2020-11-14 00:42:35 +11:00
2020-09-02 12:07:54 +02:00
2020-08-20 16:48:15 +02:00
2020-01-09 00:28:04 +01:00
2020-11-14 00:27:13 +11:00