* Adding shock collar with the new ShockOnTrigger * Cleaning and updating the shock collar * Add StripDelay datafield to ClothingComponent * Adding SelfUnremovableClothingComponent * ShockCollar Update * Correction of the shock collar * Correction of the shock collar 2 * Renaming the DamageSpecifier DataField to Damage * Fixing the damage field in ShockCollar * Cleaning the ShockCollar * Renaming ShockCollar to ClothingNeckShockCollar * Adding ClothingNeckShockCollar as a stealTarget to a thief * Fixing a typo of the sprite path in ClothingNeckShockCollar * Cleaning the ShockOnTriggerComponent * Revision of SelfUnremovableClothing * Adding a ClothingBackpackElectropack * Sprite fix * Code review * Shock Collar sprite update * add commit hash --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Content.Server.Explosion.EntitySystems;
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namespace Content.Server.Explosion.Components;
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/// <summary>
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/// A component that electrocutes an entity having this component when a trigger is triggered.
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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[Access(typeof(TriggerSystem))]
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public sealed partial class ShockOnTriggerComponent : Component
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{
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/// <summary>
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/// The force of an electric shock when the trigger is triggered.
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/// </summary>
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[DataField]
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public int Damage = 5;
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/// <summary>
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/// Duration of electric shock when the trigger is triggered.
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/// </summary>
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[DataField]
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public TimeSpan Duration = TimeSpan.FromSeconds(2);
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/// <summary>
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/// The minimum delay between repeating triggers.
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/// </summary>
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[DataField]
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public TimeSpan Cooldown = TimeSpan.FromSeconds(4);
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/// <summary>
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/// When can the trigger run again?
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan NextTrigger = TimeSpan.Zero;
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}
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