Files
tbd-station-14/Content.Shared/GameObjects/Components/Body/Part/BodyPartCompatibility.cs
2020-11-15 14:22:59 +11:00

17 lines
373 B
C#

using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part
{
/// <summary>
/// Determines whether two <see cref="IBodyPart"/>s can connect.
/// </summary>
[Serializable, NetSerializable]
public enum BodyPartCompatibility
{
Universal = 0,
Biological,
Mechanical
}
}