Files
tbd-station-14/Content.Client/GameObjects/Components/Pointing/RoguePointingArrowComponent.cs
DrSmugleaf 245dbdaa3a Add pointing (#1435)
* Add pointing keybind and simple message

* Add turning the player when pointing

* Add pointing arrow

* Make the popup message appear on the pointing entity

* Add pointing to tiles and space and proper grammar

* Move pointing bind from HandsSystem to PointingSystem

* Add more messages for pointing depending on the viewer perspective

* Fix non nullable reference type

* Serialize pointing arrow duration

* Serialize pointing arrow step and add summaries

* Make arrow speed serializable and make it depend on frame time

* Add 0.2 second delay between pointings

* Add pointing arrow yaml examples

* Add the ability for pointing arrows to be rogue

* Remove rogue package reference

* Add point to verb

https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png

* Add shift middle clicking an entity in the verb menu to point at it

* Add VV to PointingArrowComponent

* Increase pointing delay from 0.2 to 0.5 seconds

* Address reviews

* Fix nullability errors

* Separate pointing and rogue pointing code

* Fix rogue pointing arrow visuals

* Made rogue pointing arrow rotation adjustment readable for mortals

* Make rogue pointing arrows less destructive

* Cleanup more of the rogue pointing arrow code
2020-07-24 14:51:18 +02:00

22 lines
605 B
C#

using Content.Shared.GameObjects.Components.Pointing;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using DrawDepth = Content.Shared.GameObjects.DrawDepth;
namespace Content.Client.GameObjects.Components.Pointing
{
[RegisterComponent]
public class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
{
protected override void Startup()
{
base.Startup();
if (Owner.TryGetComponent(out SpriteComponent sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}
}
}
}