Files
tbd-station-14/Content.Client/GameObjects/Components/Wires/WiresBoundUserInterface.cs
DamianX 63bb4c4d0a Create BoundUserInterfaces with DynamicTypeFactory (content) (#332)
* Create BoundUserInterfaces with DynamicTypeFactory (content)

* maybe this time I did it right
2019-09-08 16:05:34 +02:00

42 lines
1.2 KiB
C#

using System;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
namespace Content.Client.GameObjects.Components.Wires
{
public class WiresBoundUserInterface : BoundUserInterface
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public WiresBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private WiresMenu _menu;
protected override void Open()
{
base.Open();
_menu = new WiresMenu(_localizationManager) {Owner = this};
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
_menu.Populate((WiresBoundUserInterfaceState) state);
}
public void PerformAction(Guid guid, WiresAction action)
{
SendMessage(new WiresActionMessage(guid, action));
}
}
}