Files
tbd-station-14/Content.Client/GameObjects/Components/Trigger/TimerTriggerVisualizer2D.cs
Injazz 10801af2f7 Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
2019-06-07 13:15:20 +02:00

77 lines
2.6 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Triggers;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Doors
{
public class TimerTriggerVisualizer2D : AppearanceVisualizer
{
private const string AnimationKey = "priming_animation";
private Animation PrimingAnimation;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var countdownSound = node.GetNode("countdown_sound").AsString();
PrimingAnimation = new Animation { Length = TimeSpan.MaxValue };
{
var flick = new AnimationTrackSpriteFlick();
PrimingAnimation.AnimationTracks.Add(flick);
flick.LayerKey = TriggerVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("primed", 0f));
var sound = new AnimationTrackPlaySound();
PrimingAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(countdownSound, 0));
}
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
if (!component.TryGetData(TriggerVisuals.VisualState, out TriggerVisualState state))
{
state = TriggerVisualState.Unprimed;
}
switch (state)
{
case TriggerVisualState.Primed:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(PrimingAnimation, AnimationKey);
}
break;
case TriggerVisualState.Unprimed:
sprite.LayerSetState(0, "icon");
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
public enum TriggerVisualLayers
{
Base
}
}