Files
tbd-station-14/Content.Shared/Chasm/ChasmComponent.cs

18 lines
591 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Chasm;
/// <summary>
/// Marks a component that will cause entities to fall into them on a step trigger activation
/// </summary>
[NetworkedComponent, RegisterComponent, Access(typeof(ChasmSystem))]
public sealed partial class ChasmComponent : Component
{
/// <summary>
/// Sound that should be played when an entity falls into the chasm
/// </summary>
[DataField("fallingSound")]
public SoundSpecifier FallingSound = new SoundPathSpecifier("/Audio/Effects/falling.ogg");
}