* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
84 lines
3.0 KiB
C#
84 lines
3.0 KiB
C#
using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.CrewManifest;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.Components.IdCardConsoleComponent;
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namespace Content.Client.Access.UI
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{
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public sealed class IdCardConsoleBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly SharedIdCardConsoleSystem _idCardConsoleSystem = default!;
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private IdCardConsoleWindow? _window;
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public IdCardConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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_idCardConsoleSystem = EntMan.System<SharedIdCardConsoleSystem>();
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}
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protected override void Open()
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{
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base.Open();
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List<ProtoId<AccessLevelPrototype>> accessLevels;
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if (EntMan.TryGetComponent<IdCardConsoleComponent>(Owner, out var idCard))
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{
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accessLevels = idCard.AccessLevels;
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}
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else
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{
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accessLevels = new List<ProtoId<AccessLevelPrototype>>();
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_idCardConsoleSystem.Log.Error($"No IdCardConsole component found for {EntMan.ToPrettyString(Owner)}!");
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}
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_window = new IdCardConsoleWindow(this, _prototypeManager, accessLevels)
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{
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Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName
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};
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_window.CrewManifestButton.OnPressed += _ => SendMessage(new CrewManifestOpenUiMessage());
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_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
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_window.TargetIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(TargetIdCardSlotId));
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window?.Dispose();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (IdCardConsoleBoundUserInterfaceState) state;
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_window?.UpdateState(castState);
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}
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public void SubmitData(string newFullName, string newJobTitle, List<ProtoId<AccessLevelPrototype>> newAccessList, string newJobPrototype)
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{
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if (newFullName.Length > MaxFullNameLength)
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newFullName = newFullName[..MaxFullNameLength];
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if (newJobTitle.Length > MaxJobTitleLength)
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newJobTitle = newJobTitle[..MaxJobTitleLength];
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SendMessage(new WriteToTargetIdMessage(
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newFullName,
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newJobTitle,
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newAccessList,
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newJobPrototype));
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}
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}
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}
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