Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/MeleeLungeSystem.cs
Pieter-Jan Briers 02d509fc5f Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00

29 lines
742 B
C#

using Content.Client.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class MeleeLungeSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery<MeleeLungeComponent>();
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var entity in RelevantEntities)
{
entity.GetComponent<MeleeLungeComponent>().Update(frameTime);
}
}
}
}