Files
tbd-station-14/Content.Shared/Physics/MoverController.cs
DrSmugleaf 64672fdc31 Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
2020-07-23 18:33:37 +02:00

37 lines
1.0 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class MoverController : VirtualController
{
public override ICollidableComponent? ControlledComponent { protected get; set; }
public void Move(Vector2 velocityDirection, float speed)
{
if (ControlledComponent?.Owner.HasComponent<MovementIgnoreGravityComponent>() == false
&& IoCManager.Resolve<IPhysicsManager>().IsWeightless(ControlledComponent.Owner.Transform.GridPosition))
{
return;
}
Push(velocityDirection, speed);
}
public void Push(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
public void StopMoving()
{
LinearVelocity = Vector2.Zero;
}
}
}