* Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method
18 lines
456 B
C#
18 lines
456 B
C#
#nullable enable
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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{
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public class BulletController : VirtualController
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{
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public override ICollidableComponent? ControlledComponent { protected get; set; }
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public void Push(Vector2 velocityDirection, float speed)
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{
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LinearVelocity = velocityDirection * speed;
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}
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}
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}
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