* Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method
162 lines
5.1 KiB
C#
162 lines
5.1 KiB
C#
using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Throw;
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using Content.Server.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(StorableComponent))]
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[ComponentReference(typeof(IItemComponent))]
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public class ItemComponent : StorableComponent, IInteractHand, IExAct, IEquipped, IUnequipped, IItemComponent
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{
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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#pragma warning disable 649
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[Dependency] private readonly IRobustRandom _robustRandom;
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[Dependency] private readonly IMapManager _mapManager;
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#pragma warning restore 649
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private string _equippedPrefix;
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public string EquippedPrefix
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{
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get
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{
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return _equippedPrefix;
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}
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set
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{
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_equippedPrefix = value;
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Dirty();
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}
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}
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public void RemovedFromSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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component.Visible = true;
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}
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}
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public void EquippedToSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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component.Visible = false;
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}
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}
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public void Equipped(EquippedEventArgs eventArgs)
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{
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EquippedToSlot();
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}
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public void Unequipped(UnequippedEventArgs eventArgs)
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{
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RemovedFromSlot();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _equippedPrefix, "HeldPrefix", null);
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}
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public bool CanPickup(IEntity user)
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{
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if (!ActionBlockerSystem.CanPickup(user)) return false;
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if (user.Transform.MapID != Owner.Transform.MapID)
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return false;
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var userPos = user.Transform.MapPosition;
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var itemPos = Owner.Transform.MapPosition;
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return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, ignoreInsideBlocker:true);
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}
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public bool InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!CanPickup(eventArgs.User)) return false;
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var hands = eventArgs.User.GetComponent<IHandsComponent>();
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hands.PutInHand(this, hands.ActiveIndex, fallback: false);
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return true;
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}
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[Verb]
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public sealed class PickUpVerb : Verb<ItemComponent>
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{
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protected override void GetData(IEntity user, ItemComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) ||
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ContainerHelpers.IsInContainer(component.Owner) ||
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!component.CanPickup(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = "Pick Up";
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}
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protected override void Activate(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent hands) && !hands.IsHolding(component.Owner))
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{
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hands.PutInHand(component);
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}
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}
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}
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public override ComponentState GetComponentState()
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{
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return new ItemComponentState(EquippedPrefix);
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}
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public void OnExplosion(ExplosionEventArgs eventArgs)
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{
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var sourceLocation = eventArgs.Source;
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var targetLocation = eventArgs.Target.Transform.GridPosition;
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var dirVec = (targetLocation.ToMapPos(_mapManager) - sourceLocation.ToMapPos(_mapManager)).Normalized;
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var throwForce = 1.0f;
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switch (eventArgs.Severity)
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{
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case ExplosionSeverity.Destruction:
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throwForce = 3.0f;
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break;
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case ExplosionSeverity.Heavy:
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throwForce = 2.0f;
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break;
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case ExplosionSeverity.Light:
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throwForce = 1.0f;
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break;
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}
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ThrowHelper.Throw(Owner, throwForce, targetLocation, sourceLocation, true);
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}
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}
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}
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