* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System.Numerics;
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namespace Content.Shared.DeviceNetwork.Events;
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/// <summary>
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/// Event raised before a device network packet is send.
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/// Subscribed to by other systems to prevent the packet from being sent.
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/// </summary>
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public sealed class BeforePacketSentEvent : CancellableEntityEventArgs
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{
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/// <summary>
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/// The EntityUid of the entity the packet was sent from.
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/// </summary>
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public readonly EntityUid Sender;
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public readonly TransformComponent SenderTransform;
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/// <summary>
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/// The senders current position in world coordinates.
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/// </summary>
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public readonly Vector2 SenderPosition;
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/// <summary>
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/// The network the packet will be sent to.
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/// </summary>
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public readonly string NetworkId;
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public BeforePacketSentEvent(EntityUid sender, TransformComponent xform, Vector2 senderPosition, string networkId)
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{
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Sender = sender;
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SenderTransform = xform;
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SenderPosition = senderPosition;
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NetworkId = networkId;
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}
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} |