* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Systems;
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namespace Content.Server.Disposal.Unit;
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public sealed class BeingDisposedSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BeingDisposedComponent, InhaleLocationEvent>(OnInhaleLocation);
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SubscribeLocalEvent<BeingDisposedComponent, ExhaleLocationEvent>(OnExhaleLocation);
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SubscribeLocalEvent<BeingDisposedComponent, AtmosExposedGetAirEvent>(OnGetAir);
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}
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private void OnGetAir(EntityUid uid, BeingDisposedComponent component, ref AtmosExposedGetAirEvent args)
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{
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if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
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{
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args.Gas = holder.Air;
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args.Handled = true;
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}
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}
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private void OnInhaleLocation(EntityUid uid, BeingDisposedComponent component, InhaleLocationEvent args)
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{
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if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
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{
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args.Gas = holder.Air;
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}
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}
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private void OnExhaleLocation(EntityUid uid, BeingDisposedComponent component, ExhaleLocationEvent args)
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{
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if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
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{
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args.Gas = holder.Air;
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}
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}
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}
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