Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentScrubberSystem.cs
metalgearsloth 63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00

250 lines
11 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.EntitySystems;
using Content.Shared.Administration.Logs;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Piping.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Piping.Unary.Visuals;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Power;
using Content.Shared.Tools.Systems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public sealed class GasVentScrubberSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly WeldableSystem _weldable = default!;
[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceUpdateEvent>(OnVentScrubberUpdated);
SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceEnabledEvent>(OnVentScrubberEnterAtmosphere);
SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceDisabledEvent>(OnVentScrubberLeaveAtmosphere);
SubscribeLocalEvent<GasVentScrubberComponent, AtmosAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<GasVentScrubberComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<GasVentScrubberComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
SubscribeLocalEvent<GasVentScrubberComponent, WeldableChangedEvent>(OnWeldChanged);
}
private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, ref AtmosDeviceUpdateEvent args)
{
if (_weldable.IsWelded(uid))
return;
var timeDelta = args.dt;
if (!_powerReceiverSystem.IsPowered(uid))
return;
if (!scrubber.Enabled || !_nodeContainer.TryGetNode(uid, scrubber.OutletName, out PipeNode? outlet))
return;
if (args.Grid is not {} grid)
return;
var position = _transformSystem.GetGridTilePositionOrDefault(uid);
var environment = _atmosphereSystem.GetTileMixture(grid, args.Map, position, true);
Scrub(timeDelta, scrubber, environment, outlet);
if (!scrubber.WideNet)
return;
// Scrub adjacent tiles too.
var enumerator = _atmosphereSystem.GetAdjacentTileMixtures(grid, position, false, true);
while (enumerator.MoveNext(out var adjacent))
{
Scrub(timeDelta, scrubber, adjacent, outlet);
}
}
private void OnVentScrubberLeaveAtmosphere(EntityUid uid, GasVentScrubberComponent component,
AtmosDeviceDisabledEvent args) => UpdateState(uid, component);
private void OnVentScrubberEnterAtmosphere(EntityUid uid, GasVentScrubberComponent component,
AtmosDeviceEnabledEvent args) => UpdateState(uid, component);
private void Scrub(float timeDelta, GasVentScrubberComponent scrubber, GasMixture? tile, PipeNode outlet)
{
Scrub(timeDelta, scrubber.TransferRate*_atmosphereSystem.PumpSpeedup(), scrubber.PumpDirection, scrubber.FilterGases, tile, outlet.Air);
}
/// <summary>
/// True if we were able to scrub, false if we were not.
/// </summary>
public bool Scrub(float timeDelta, float transferRate, ScrubberPumpDirection mode, HashSet<Gas> filterGases, GasMixture? tile, GasMixture destination)
{
// Cannot scrub if tile is null or air-blocked.
if (tile == null
|| destination.Pressure >= 50 * Atmospherics.OneAtmosphere) // Cannot scrub if pressure too high.
{
return false;
}
// Take a gas sample.
var ratio = MathF.Min(1f, timeDelta * transferRate / tile.Volume);
var removed = tile.RemoveRatio(ratio);
// Nothing left to remove from the tile.
if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
return false;
if (mode == ScrubberPumpDirection.Scrubbing)
{
_atmosphereSystem.ScrubInto(removed, destination, filterGases);
// Remix the gases.
_atmosphereSystem.Merge(tile, removed);
}
else if (mode == ScrubberPumpDirection.Siphoning)
{
_atmosphereSystem.Merge(destination, removed);
}
return true;
}
private void OnAtmosAlarm(EntityUid uid, GasVentScrubberComponent component, AtmosAlarmEvent args)
{
if (args.AlarmType == AtmosAlarmType.Danger)
{
component.Enabled = false;
}
else if (args.AlarmType == AtmosAlarmType.Normal)
{
component.Enabled = true;
}
UpdateState(uid, component);
}
private void OnPowerChanged(EntityUid uid, GasVentScrubberComponent component, ref PowerChangedEvent args)
{
UpdateState(uid, component);
}
private void OnPacketRecv(EntityUid uid, GasVentScrubberComponent component, DeviceNetworkPacketEvent args)
{
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? netConn)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
return;
var payload = new NetworkPayload();
switch (cmd)
{
case AtmosDeviceNetworkSystem.SyncData:
payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData);
payload.Add(AtmosDeviceNetworkSystem.SyncData, component.ToAirAlarmData());
_deviceNetSystem.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
return;
case DeviceNetworkConstants.CmdSetState:
if (!args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out GasVentScrubberData? setData))
break;
var previous = component.ToAirAlarmData();
if (previous.Enabled != setData.Enabled)
{
string enabled = setData.Enabled ? "enabled" : "disabled" ;
_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} {enabled}");
}
// TODO: IgnoreAlarms?
if (previous.PumpDirection != setData.PumpDirection)
_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} direction changed to {setData.PumpDirection}");
// TODO: This is iterating through both sets, it could probably be faster but they're both really small sets anyways
foreach (Gas gas in previous.FilterGases)
if (!setData.FilterGases.Contains(gas))
_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} {gas} filtering disabled");
foreach (Gas gas in setData.FilterGases)
if (!previous.FilterGases.Contains(gas))
_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} {gas} filtering enabled");
if (previous.VolumeRate != setData.VolumeRate)
{
_adminLogger.Add(
LogType.AtmosDeviceSetting,
LogImpact.Medium,
$"{ToPrettyString(uid)} volume rate changed from {previous.VolumeRate} L to {setData.VolumeRate} L"
);
}
if (previous.WideNet != setData.WideNet)
{
string enabled = setData.WideNet ? "enabled" : "disabled" ;
_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} WideNet {enabled}");
}
component.FromAirAlarmData(setData);
UpdateState(uid, component);
return;
}
}
/// <summary>
/// Updates a scrubber's appearance and ambience state.
/// </summary>
private void UpdateState(EntityUid uid, GasVentScrubberComponent scrubber,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance, false))
return;
_ambientSoundSystem.SetAmbience(uid, true);
if (_weldable.IsWelded(uid))
{
_ambientSoundSystem.SetAmbience(uid, false);
_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Welded, appearance);
}
else if (!_powerReceiverSystem.IsPowered(uid) || !scrubber.Enabled)
{
_ambientSoundSystem.SetAmbience(uid, false);
_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Off, appearance);
}
else if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing)
{
_appearance.SetData(uid, ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub, appearance);
}
else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning)
{
_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Siphon, appearance);
}
}
private void OnWeldChanged(EntityUid uid, GasVentScrubberComponent component, ref WeldableChangedEvent args)
{
UpdateState(uid, component);
}
}
}