* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
250 lines
11 KiB
C#
250 lines
11 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Piping.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos.Piping.Unary.Visuals;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.Power;
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using Content.Shared.Tools.Systems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasVentScrubberSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly WeldableSystem _weldable = default!;
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[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceUpdateEvent>(OnVentScrubberUpdated);
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SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceEnabledEvent>(OnVentScrubberEnterAtmosphere);
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SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceDisabledEvent>(OnVentScrubberLeaveAtmosphere);
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SubscribeLocalEvent<GasVentScrubberComponent, AtmosAlarmEvent>(OnAtmosAlarm);
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SubscribeLocalEvent<GasVentScrubberComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<GasVentScrubberComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
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SubscribeLocalEvent<GasVentScrubberComponent, WeldableChangedEvent>(OnWeldChanged);
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}
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private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, ref AtmosDeviceUpdateEvent args)
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{
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if (_weldable.IsWelded(uid))
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return;
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var timeDelta = args.dt;
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if (!_powerReceiverSystem.IsPowered(uid))
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return;
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if (!scrubber.Enabled || !_nodeContainer.TryGetNode(uid, scrubber.OutletName, out PipeNode? outlet))
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return;
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if (args.Grid is not {} grid)
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return;
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var position = _transformSystem.GetGridTilePositionOrDefault(uid);
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var environment = _atmosphereSystem.GetTileMixture(grid, args.Map, position, true);
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Scrub(timeDelta, scrubber, environment, outlet);
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if (!scrubber.WideNet)
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return;
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// Scrub adjacent tiles too.
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var enumerator = _atmosphereSystem.GetAdjacentTileMixtures(grid, position, false, true);
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while (enumerator.MoveNext(out var adjacent))
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{
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Scrub(timeDelta, scrubber, adjacent, outlet);
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}
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}
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private void OnVentScrubberLeaveAtmosphere(EntityUid uid, GasVentScrubberComponent component,
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AtmosDeviceDisabledEvent args) => UpdateState(uid, component);
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private void OnVentScrubberEnterAtmosphere(EntityUid uid, GasVentScrubberComponent component,
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AtmosDeviceEnabledEvent args) => UpdateState(uid, component);
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private void Scrub(float timeDelta, GasVentScrubberComponent scrubber, GasMixture? tile, PipeNode outlet)
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{
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Scrub(timeDelta, scrubber.TransferRate*_atmosphereSystem.PumpSpeedup(), scrubber.PumpDirection, scrubber.FilterGases, tile, outlet.Air);
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}
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/// <summary>
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/// True if we were able to scrub, false if we were not.
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/// </summary>
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public bool Scrub(float timeDelta, float transferRate, ScrubberPumpDirection mode, HashSet<Gas> filterGases, GasMixture? tile, GasMixture destination)
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{
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// Cannot scrub if tile is null or air-blocked.
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if (tile == null
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|| destination.Pressure >= 50 * Atmospherics.OneAtmosphere) // Cannot scrub if pressure too high.
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{
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return false;
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}
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// Take a gas sample.
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var ratio = MathF.Min(1f, timeDelta * transferRate / tile.Volume);
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var removed = tile.RemoveRatio(ratio);
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// Nothing left to remove from the tile.
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if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
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return false;
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if (mode == ScrubberPumpDirection.Scrubbing)
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{
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_atmosphereSystem.ScrubInto(removed, destination, filterGases);
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// Remix the gases.
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_atmosphereSystem.Merge(tile, removed);
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}
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else if (mode == ScrubberPumpDirection.Siphoning)
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{
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_atmosphereSystem.Merge(destination, removed);
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}
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return true;
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}
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private void OnAtmosAlarm(EntityUid uid, GasVentScrubberComponent component, AtmosAlarmEvent args)
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{
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if (args.AlarmType == AtmosAlarmType.Danger)
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{
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component.Enabled = false;
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}
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else if (args.AlarmType == AtmosAlarmType.Normal)
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{
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component.Enabled = true;
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}
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UpdateState(uid, component);
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}
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private void OnPowerChanged(EntityUid uid, GasVentScrubberComponent component, ref PowerChangedEvent args)
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{
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UpdateState(uid, component);
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}
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private void OnPacketRecv(EntityUid uid, GasVentScrubberComponent component, DeviceNetworkPacketEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? netConn)
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|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
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return;
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var payload = new NetworkPayload();
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switch (cmd)
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{
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case AtmosDeviceNetworkSystem.SyncData:
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payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData);
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payload.Add(AtmosDeviceNetworkSystem.SyncData, component.ToAirAlarmData());
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_deviceNetSystem.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
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return;
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case DeviceNetworkConstants.CmdSetState:
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if (!args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out GasVentScrubberData? setData))
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break;
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var previous = component.ToAirAlarmData();
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if (previous.Enabled != setData.Enabled)
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{
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string enabled = setData.Enabled ? "enabled" : "disabled" ;
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_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} {enabled}");
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}
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// TODO: IgnoreAlarms?
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if (previous.PumpDirection != setData.PumpDirection)
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_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} direction changed to {setData.PumpDirection}");
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// TODO: This is iterating through both sets, it could probably be faster but they're both really small sets anyways
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foreach (Gas gas in previous.FilterGases)
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if (!setData.FilterGases.Contains(gas))
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_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} {gas} filtering disabled");
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foreach (Gas gas in setData.FilterGases)
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if (!previous.FilterGases.Contains(gas))
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_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} {gas} filtering enabled");
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if (previous.VolumeRate != setData.VolumeRate)
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{
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_adminLogger.Add(
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LogType.AtmosDeviceSetting,
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LogImpact.Medium,
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$"{ToPrettyString(uid)} volume rate changed from {previous.VolumeRate} L to {setData.VolumeRate} L"
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);
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}
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if (previous.WideNet != setData.WideNet)
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{
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string enabled = setData.WideNet ? "enabled" : "disabled" ;
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_adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} WideNet {enabled}");
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}
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component.FromAirAlarmData(setData);
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UpdateState(uid, component);
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return;
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}
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}
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/// <summary>
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/// Updates a scrubber's appearance and ambience state.
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/// </summary>
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private void UpdateState(EntityUid uid, GasVentScrubberComponent scrubber,
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AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref appearance, false))
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return;
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_ambientSoundSystem.SetAmbience(uid, true);
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if (_weldable.IsWelded(uid))
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Welded, appearance);
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}
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else if (!_powerReceiverSystem.IsPowered(uid) || !scrubber.Enabled)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Off, appearance);
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}
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else if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing)
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{
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_appearance.SetData(uid, ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub, appearance);
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}
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else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning)
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{
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_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Siphon, appearance);
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}
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}
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private void OnWeldChanged(EntityUid uid, GasVentScrubberComponent component, ref WeldableChangedEvent args)
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{
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UpdateState(uid, component);
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}
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}
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}
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