* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
123 lines
5.0 KiB
C#
123 lines
5.0 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Binary.Systems;
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using Content.Shared.Atmos.Piping.Components;
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using Content.Shared.Audio;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Events;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Content.Shared.DeviceNetwork.Components;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasVolumePumpSystem : SharedGasVolumePumpSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceUpdateEvent>(OnVolumePumpUpdated);
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SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceDisabledEvent>(OnVolumePumpLeaveAtmosphere);
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SubscribeLocalEvent<GasVolumePumpComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
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}
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private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, ref AtmosDeviceUpdateEvent args)
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{
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if (!pump.Enabled ||
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(TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered) ||
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!_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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return;
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}
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var inputStartingPressure = inlet.Air.Pressure;
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var outputStartingPressure = outlet.Air.Pressure;
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var previouslyBlocked = pump.Blocked;
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pump.Blocked = false;
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// Pump mechanism won't do anything if the pressure is too high/too low unless you overclock it.
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if ((inputStartingPressure < pump.LowerThreshold) || (outputStartingPressure > pump.HigherThreshold) && !pump.Overclocked)
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{
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pump.Blocked = true;
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}
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// Overclocked pumps can only force gas a certain amount.
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if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
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{
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pump.Blocked = true;
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}
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if (previouslyBlocked != pump.Blocked)
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UpdateAppearance(uid, pump);
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if (pump.Blocked)
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return;
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// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
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var removed = inlet.Air.RemoveVolume(pump.TransferRate * _atmosphereSystem.PumpSpeedup() * args.dt);
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// Some of the gas from the mixture leaks when overclocked.
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if (pump.Overclocked)
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{
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var tile = _atmosphereSystem.GetTileMixture(uid, excite: true);
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if (tile != null)
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{
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var leaked = removed.RemoveRatio(pump.LeakRatio);
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_atmosphereSystem.Merge(tile, leaked);
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}
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}
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pump.LastMolesTransferred = removed.TotalMoles;
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_atmosphereSystem.Merge(outlet.Air, removed);
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_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
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}
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private void OnVolumePumpLeaveAtmosphere(EntityUid uid, GasVolumePumpComponent pump, ref AtmosDeviceDisabledEvent args)
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{
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pump.Enabled = false;
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Dirty(uid, pump);
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UpdateAppearance(uid, pump);
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_userInterfaceSystem.CloseUi(uid, GasVolumePumpUiKey.Key);
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}
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private void OnPacketRecv(EntityUid uid, GasVolumePumpComponent component, DeviceNetworkPacketEvent args)
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{
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if (!TryComp(uid, out DeviceNetworkComponent? netConn)
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|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
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{
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return;
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}
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var payload = new NetworkPayload();
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switch (cmd)
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{
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case AtmosDeviceNetworkSystem.SyncData:
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payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData);
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payload.Add(AtmosDeviceNetworkSystem.SyncData, new GasVolumePumpData(component.LastMolesTransferred));
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_deviceNetwork.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
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return;
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}
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}
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}
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}
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