* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
21 lines
714 B
C#
21 lines
714 B
C#
using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Storage.Visualizers;
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public sealed class StorageFillVisualizerSystem : VisualizerSystem<StorageFillVisualizerComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, StorageFillVisualizerComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<int>(uid, StorageFillVisuals.FillLevel, out var level, args.Component))
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return;
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var state = $"{component.FillBaseName}-{level}";
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args.Sprite.LayerSetState(StorageFillLayers.Fill, state);
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}
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}
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