* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using JetBrains.Annotations;
|
|
using Robust.Client.UserInterface;
|
|
using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
|
|
|
|
namespace Content.Client.Disposal.Tube
|
|
{
|
|
/// <summary>
|
|
/// Initializes a <see cref="DisposalRouterWindow"/> and updates it when new server messages are received.
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public sealed class DisposalRouterBoundUserInterface : BoundUserInterface
|
|
{
|
|
[ViewVariables]
|
|
private DisposalRouterWindow? _window;
|
|
|
|
public DisposalRouterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
|
|
{
|
|
}
|
|
|
|
protected override void Open()
|
|
{
|
|
base.Open();
|
|
|
|
_window = this.CreateWindow<DisposalRouterWindow>();
|
|
|
|
_window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
|
|
_window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
|
|
}
|
|
|
|
private void ButtonPressed(UiAction action, string tag)
|
|
{
|
|
SendMessage(new UiActionMessage(action, tag));
|
|
Close();
|
|
}
|
|
|
|
protected override void UpdateState(BoundUserInterfaceState state)
|
|
{
|
|
base.UpdateState(state);
|
|
|
|
if (state is not DisposalRouterUserInterfaceState cast)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_window?.UpdateState(cast);
|
|
}
|
|
}
|
|
}
|