35 lines
838 B
C#
35 lines
838 B
C#
using System.Data;
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using Content.Client.GameObjects.Components.Observer;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.IoC;
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namespace Content.Client.UserInterface
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{
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public class GhostGui : Control
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{
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public Button ReturnToBody = new Button(){Text = "Return to body"};
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private GhostComponent _owner;
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public GhostGui(GhostComponent owner)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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MouseFilter = MouseFilterMode.Ignore;
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ReturnToBody.OnPressed += (args) => { owner.SendReturnToBodyMessage(); };
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AddChild(ReturnToBody);
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Update();
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}
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public void Update()
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{
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ReturnToBody.Disabled = !_owner.CanReturnToBody;
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}
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}
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}
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